Tournament presence · pick + ban
20.4%#28 of 173 champions
Pick
15.6%picked in 2,811 of 18,058 games
Ban
4.8%823 bans over 17,111 games, against 5.8% in soloQ
Win rate as ADC45.6% between 44.0% and 47.2% over 2,770 gamesSoloQ 46.3%: no clear gap
Median length29.6 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    7.0%
    SoloQ
    6.7%
    7.0% of the role's picks in amateur play, against 6.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.0%
    SoloQ
    5.8%
    4.0% ban rate in amateur play over 10,152 games, against 5.8% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.4 min
    Median of 29.6 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo94% · 44,357
Same in amateur play
SpellsFlash + Barrier54% · 25,370
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 260 games
Core (3 legendaries)54% · 12,046
54%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ashe in amateur play: +8.1 pts over 126 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite50.9% · expected 43.9% · 114 g+7.0 ptSoloQ +1.2
Ambessa51.6% · expected 46.2% · 122 g+5.4 ptSoloQ -1.4
Renekton49.6% · expected 45.0% · 113 g+4.6 ptSoloQ +0.3
K'Sante48.1% · expected 47.6% · 158 g+0.5 ptSoloQ -1.6
Yone47.1% · expected 45.1% · 102 g+1.9 ptSoloQ +0.1
Junglegap to expected
Xin Zhao51.2% · expected 46.1% · 125 g+5.1 ptSoloQ +0.3
Sejuani54.5% · expected 46.1% · 55 g+8.5 ptSoloQ +1.2
Jayce55.2% · expected 47.5% · 58 g+7.7 ptSoloQ +2.6
Sylas47.7% · expected 44.5% · 155 g+3.2 ptSoloQ +1.2
Jarvan IV48.6% · expected 47.0% · 179 g+1.6 ptSoloQ +0.8
Midgap to expected
Aurora56.9% · expected 46.9% · 65 g+10.1 ptSoloQ +0.4
Hwei51.9% · expected 43.5% · 79 g+8.4 ptSoloQ -1.4
Twisted Fate51.2% · expected 43.8% · 84 g+7.4 ptSoloQ 0.0
Locke54.9% · expected 48.3% · 82 g+6.5 ptSoloQ -1.1
Syndra48.1% · expected 45.9% · 162 g+2.3 ptSoloQ +1.1
ADCgap to expected
Ashe50.8% · expected 42.7% · 126 g+8.1 ptSoloQ -0.4
Jinx47.1% · expected 41.4% · 121 g+5.7 ptSoloQ +4.1
Zeri48.8% · expected 42.2% · 86 g+6.6 ptSoloQ -1.5
Lucian49.1% · expected 46.1% · 173 g+3.1 ptSoloQ -2.1
Caitlyn45.2% · expected 43.7% · 303 g+1.5 ptSoloQ +3.5
Supportgap to expected
Leona49.3% · expected 44.9% · 213 g+4.4 ptSoloQ +2.4
Milio50.9% · expected 46.8% · 106 g+4.2 ptSoloQ -3.0
Alistar48.8% · expected 44.2% · 84 g+4.6 ptSoloQ 0.0
Blitzcrank47.0% · expected 44.3% · 115 g+2.7 ptSoloQ -1.9
Neeko48.1% · expected 44.2% · 77 g+3.8 ptSoloQ +1.9

With

Topgap to expected
Dr. Mundo52.6% · expected 43.9% · 76 g+8.7 ptSoloQ +0.7
Mordekaiser54.2% · expected 46.2% · 83 g+8.0 ptSoloQ -2.7
Ambessa49.2% · expected 45.0% · 130 g+4.3 ptSoloQ -1.9
Sion48.9% · expected 45.3% · 139 g+3.7 ptSoloQ -0.2
Malphite51.4% · expected 47.3% · 107 g+4.1 ptSoloQ +0.8
Junglegap to expected
Vi52.0% · expected 46.4% · 173 g+5.7 ptSoloQ +1.7
Lillia54.7% · expected 47.6% · 75 g+7.1 ptSoloQ +2.2
Wukong53.2% · expected 49.5% · 173 g+3.7 ptSoloQ +0.4
Sylas49.4% · expected 46.7% · 164 g+2.7 ptSoloQ -0.7
Lee Sin45.2% · expected 44.3% · 310 g+0.9 ptSoloQ -0.1
Midgap to expected
Twisted Fate63.8% · expected 47.4% · 58 g+16.4 ptSoloQ -1.5
Viktor51.5% · expected 45.6% · 165 g+5.9 ptSoloQ 0.0
Xerath54.1% · expected 47.2% · 74 g+6.9 ptSoloQ +3.3
Syndra49.3% · expected 45.3% · 148 g+4.0 ptSoloQ -1.8
Aurora50.0% · expected 44.3% · 82 g+5.7 ptSoloQ -0.2
Supportgap to expected
Bard52.2% · expected 46.2% · 115 g+6.0 ptSoloQ +0.7
Karma44.1% · expected 43.0% · 490 g+1.1 ptSoloQ +2.0
Blitzcrank50.8% · expected 46.9% · 126 g+3.9 ptSoloQ -2.9
Poppy54.2% · expected 47.2% · 59 g+7.1 ptSoloQ +0.7
Seraphine49.8% · expected 47.9% · 225 g+1.9 ptSoloQ +3.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • K'Sante158 games
    48.1%gap +0.5 ptsSoloQ: 46.2% · 1,975 g
  • Sion134 games
    44.8%gap -1.2 ptsSoloQ: 44.7% · 714 g
  • Ambessa122 games
    51.6%gap +5.4 ptsSoloQ: 45.6% · 1,404 g
  • Malphite114 games
    50.9%gap +7.0 ptsSoloQ: 46.0% · 1,369 g
  • Renekton113 games
    49.6%gap +4.6 ptsSoloQ: 47.5% · 1,175 g
Jungle22 champions
  • Lee Sin287 games
    41.1%gap -5.8 ptsSoloQ: 45.8% · 5,617 g
  • Wukong228 games
    40.8%gap -1.0 ptsSoloQ: 45.9% · 1,077 g
  • Vi202 games
    45.0%gap +0.2 ptsSoloQ: 46.8% · 1,582 g
  • Jarvan IV179 games
    48.6%gap +1.6 ptsSoloQ: 49.2% · 1,879 g
  • Sylas155 games
    47.7%gap +3.2 ptsSoloQ: 47.7% · 2,018 g
Mid19 champions
  • Ahri183 games
    40.4%gap -2.3 ptsSoloQ: 46.7% · 1,559 g
  • Viktor177 games
    44.1%gap -1.5 ptsSoloQ: 49.1% · 2,654 g
  • Syndra162 games
    48.1%gap +2.3 ptsSoloQ: 47.1% · 1,980 g
  • Sylas140 games
    48.6%gap +1.2 ptsSoloQ: 47.0% · 2,091 g
  • Orianna122 games
    48.4%gap -0.7 ptsSoloQ: 47.7% · 1,066 g
ADC16 champions
  • Kai'Sa443 games
    42.9%gap -2.4 ptsSoloQ: 45.4% · 7,761 g
  • Caitlyn303 games
    45.2%gap +1.5 ptsSoloQ: 51.6% · 2,937 g
  • Jhin244 games
    47.1%gap -2.6 ptsSoloQ: 46.3% · 6,680 g
  • Yunara216 games
    39.4%gap -3.8 ptsSoloQ: 48.1% · 4,088 g
  • Lucian173 games
    49.1%gap +3.1 ptsSoloQ: 46.1% · 2,193 g
Support17 champions
  • Nautilus338 games
    43.5%gap -3.7 ptsSoloQ: 45.1% · 3,867 g
  • Lulu215 games
    46.0%gap -2.0 ptsSoloQ: 49.1% · 3,854 g
  • Leona213 games
    49.3%gap +4.4 ptsSoloQ: 47.0% · 1,908 g
  • Thresh193 games
    43.0%gap -0.9 ptsSoloQ: 43.0% · 4,025 g
  • Braum142 games
    40.1%gap -3.2 ptsSoloQ: 43.8% · 1,159 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+6.7%41,131 picks of 609,386ban 5.8% · patches 16.19 to 16.21
  • Amateur tournaments7.0%1,512 picks of 21,472ban 4.0% · patches 16.19 to 16.21
  • Pro10.6%233 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

19.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 16.5%G1675 games of 4,080
  • 16.0%G2653 games of 4,082
  • 11.8%G3+207 games of 1,756
Once picked, the series moves on toIn G2, over 675 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.