Tournament presence · pick + ban
20.6%#26 of 173 champions
Pick
11.1%picked in 720 of 6,487 games
Ban
9.5%309 bans over 3,246 games, against 2.9% in soloQ
Win rate as ADC48.8% between 45.7% and 51.9% over 711 gamesSoloQ 46.0%: no clear gap
Median length29 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    5.2%
    SoloQ
    4.7%
    5.2% of the role's picks in amateur play, against 4.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.6%
    SoloQ
    2.9%
    8.6% ban rate in amateur play over 1,886 games, against 2.9% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.8 min
    Median of 29 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Endless Hunger: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo90% · 32,889
Same in amateur play
SpellsFlash + Barrier75% · 27,655
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 99 games
Core (3 legendaries)39% · 7,722
39%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Endless Hunger
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Lulu in amateur play: +17.6 pts over 52 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo71.9% · expected 57.2% · 32 g+14.7 ptSoloQ +2.3
Gnar60.5% · expected 50.6% · 43 g+9.9 ptSoloQ -1.0
K'Sante59.0% · expected 50.9% · 39 g+8.0 ptSoloQ -0.3
Junglegap to expected
Wukong55.7% · expected 48.9% · 79 g+6.7 ptSoloQ +0.2
Nocturne58.5% · expected 53.1% · 41 g+5.4 ptSoloQ +0.8
Jarvan IV50.0% · expected 49.6% · 94 g+0.4 ptSoloQ +4.1
Midgap to expected
Ahri52.1% · expected 49.5% · 71 g+2.7 ptSoloQ +1.8
Viktor48.5% · expected 48.2% · 68 g+0.3 ptSoloQ -1.2
Orianna49.2% · expected 48.9% · 59 g+0.3 ptSoloQ -0.3
ADCgap to expected
Yunara57.1% · expected 46.6% · 56 g+10.5 ptSoloQ +0.4
Caitlyn51.2% · expected 47.7% · 86 g+3.5 ptSoloQ +2.4
Xayah55.0% · expected 49.0% · 40 g+6.0 ptSoloQ +0.6
Ashe55.3% · expected 50.6% · 47 g+4.8 ptSoloQ +0.7
Tristana49.0% · expected 45.6% · 49 g+3.4 ptSoloQ +0.4
Supportgap to expected
Lulu69.2% · expected 51.6% · 52 g+17.6 ptSoloQ +1.4
Seraphine54.3% · expected 51.3% · 46 g+3.0 ptSoloQ +0.2
Leona56.0% · expected 53.6% · 50 g+2.4 ptSoloQ +1.6

With

Topgap to expected
Ornn55.8% · expected 46.8% · 52 g+9.0 ptSoloQ +0.2
Gnar54.1% · expected 47.0% · 37 g+7.0 ptSoloQ -2.9
Olaf64.7% · expected 57.4% · 34 g+7.4 ptSoloQ -0.6
Renekton53.5% · expected 51.9% · 43 g+1.6 ptSoloQ +2.2
Junglegap to expected
Jarvan IV51.7% · expected 48.0% · 60 g+3.7 ptSoloQ -0.3
Wukong49.0% · expected 48.7% · 102 g+0.4 ptSoloQ +0.1
Midgap to expected
Viktor58.4% · expected 49.4% · 77 g+9.0 ptSoloQ -1.6
Locke59.4% · expected 53.6% · 32 g+5.7 ptSoloQ +1.1
Supportgap to expected
Nautilus60.0% · expected 52.5% · 55 g+7.5 ptSoloQ +1.8
Braum53.4% · expected 47.9% · 58 g+5.6 ptSoloQ -2.5
Leona50.0% · expected 44.0% · 46 g+6.0 ptSoloQ -0.5
Rakan53.1% · expected 51.6% · 32 g+1.6 ptSoloQ -3.6
Rell54.3% · expected 53.4% · 35 g+0.9 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn52 games
    50.0%gap -0.8 ptsSoloQ: 45.3% · 1,040 g
  • Sion50 games
    36.0%gap -11.4 ptsSoloQ: 45.6% · 702 g
  • Gnar43 games
    60.5%gap +9.9 ptsSoloQ: 46.4% · 842 g
  • K'Sante39 games
    59.0%gap +8.0 ptsSoloQ: 48.5% · 716 g
  • Ambessa37 games
    37.8%gap -9.5 ptsSoloQ: 50.2% · 923 g
Jungle20 champions
  • Jarvan IV94 games
    50.0%gap +0.4 ptsSoloQ: 50.5% · 1,534 g
  • Wukong79 games
    55.7%gap +6.7 ptsSoloQ: 45.1% · 1,360 g
  • Xin Zhao50 games
    46.0%gap -3.3 ptsSoloQ: 46.6% · 406 g
  • Vi48 games
    43.8%gap -4.6 ptsSoloQ: 49.2% · 707 g
  • Nocturne41 games
    58.5%gap +5.4 ptsSoloQ: 48.8% · 506 g
Mid19 champions
  • Ahri71 games
    52.1%gap +2.7 ptsSoloQ: 46.4% · 1,977 g
  • Syndra69 games
    43.5%gap -4.5 ptsSoloQ: 44.4% · 1,758 g
  • Viktor68 games
    48.5%gap +0.3 ptsSoloQ: 45.3% · 1,476 g
  • Orianna59 games
    49.2%gap +0.3 ptsSoloQ: 47.8% · 694 g
  • Hwei29 games
    —SoloQ: 45.1% · 711 g
ADC16 champions
  • Kai'Sa95 games
    46.3%gap -5.5 ptsSoloQ: 45.5% · 3,813 g
  • Caitlyn86 games
    51.2%gap +3.5 ptsSoloQ: 49.5% · 2,591 g
  • Yunara56 games
    57.1%gap +10.5 ptsSoloQ: 46.1% · 2,642 g
  • Sivir50 games
    50.0%gap -2.0 ptsSoloQ: 43.3% · 884 g
  • Tristana49 games
    49.0%gap +3.4 ptsSoloQ: 44.4% · 2,265 g
Support18 champions
  • Nautilus72 games
    44.4%gap -0.7 ptsSoloQ: 46.6% · 2,415 g
  • Karma58 games
    50.0%gap -0.8 ptsSoloQ: 48.6% · 1,616 g
  • Rakan57 games
    36.8%gap -9.2 ptsSoloQ: 42.6% · 1,081 g
  • Lulu52 games
    69.2%gap +17.6 ptsSoloQ: 47.0% · 2,481 g
  • Leona50 games
    56.0%gap +2.4 ptsSoloQ: 46.7% · 1,389 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.7%31,796 picks of 672,399ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments5.2%490 picks of 9,366ban 8.6% · patches 16.19 to 16.21
  • Pro10.6%233 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

19.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 10.5%G1202 games of 1,918
  • 11.4%G2219 games of 1,918
  • 9.3%G3+59 games of 632
Once picked, the series moves on toIn G2, over 202 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.