Elise
Patches 16.19 to 16.21 · NA- Pick
- 1.5%picked in 40 of 2,644 games
- Ban
- 1.7%34 bans over 1,958 games, against 2.5% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Support.Draft
- How to play itElectrocute, then Stormsurge, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 98% of supports.Map pressureDuelist
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.3%
- SoloQ
- 0.5%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Electrocute, then Stormsurge, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Stormsurge
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 98% of supports.
- Map pressuretop2%6.3 · supports: 4.5
- Takes its kills in duelstop9%27% · supports: 17%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Map pressure
- Duelist
Like other supports
- Damage in mid game
- Damage in late game
- Absorbs damage
- Crowd control (CC)
- Team damage
What it is not
- Few teamfights
- Carries its own kills
- No poke
Damage / min by phase · at equal gold
Rank 75 in lane, 70 in mid game and 70 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 93% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 75 of 100 among supports369 · median 288
- Damage in mid game · rank 70 of 100 among supports466 · median 342
- Damage in late game · rank 70 of 100 among supports508 · median 388
- Gold at 15 min · rank 97 of 100 among supports+496 · median +105
- Gold at 20 min · rank 93 of 100 among supports+641 · median +193
- Map pressure · rank 98 of 100 among supports6.3 · median 4.5
- Absorbs damage · rank 44 of 100 among supports340 · median 393
- Plays teamfights · rank 7 of 100 among supports45% · median 54%
- Takes its kills in duels · rank 92 of 100 among supports27% · median 17%
- Lets allies carry kills · rank 7 of 100 among supportsrank 7 of 100
- Crowd control (CC) · rank 54 of 100 among supports1.1 · median 1
- Team damage · rank 73 of 100 among supports14% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Lulu5 games—SoloQ: 56.0% · 134 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.5%2,141 picks of 431,269ban 2.5% · patches 16.19 to 16.21
- Amateur tournaments0.3%10 picks of 3,686ban 2.0% · patches 16.19 to 16.21
- Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
8.9% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

