Tournament presence · pick + ban
7.9%#93 of 173 champions
Pick
3.7%picked in 667 of 18,058 games
Ban
4.2%712 bans over 17,111 games, against 7.1% in soloQ
Win rate as Jungle51.1% between 47.4% and 54.8% over 487 gamesSoloQ 51.9%: no clear gap
Median length29.2 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.9%
    SoloQ
    2.4%
    1.9% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    5.1%
    SoloQ
    7.1%
    5.1% ban rate in amateur play over 10,152 games, against 7.1% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    25.9 min
    Median of 29.2 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest70% · 10,918
Same in amateur play
SpellsFlash + Smite100% · 15,601
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 54 games
Core (3 legendaries)31% · 1,781
31%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 97% of junglers.

  1. Map pressuretop3%5.8 · junglers: 4.7
  2. Invadetop6%10% · junglers: 7%
  3. Takes its kills in duelstop16%24% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Invade

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke
  • Light jungle farm

Damage / min by phase · at equal gold

Rank 67 in lane, 57 in mid game and 73 in late game, out of 100 junglers.

393+10 vs 383
811+15 vs 796
1,148+93 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Elisejunglers

Gold vs. direct opponent

At 20 min, behind 68% of junglers against the direct opponent.

junglers
5.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 67 of 100 among junglers393 · median 383
  • Damage in mid game · rank 57 of 100 among junglers811 · median 796
  • Damage in late game · rank 73 of 100 among junglers1,148 · median 1,056
  • Gold at 15 min · rank 37 of 100 among junglers-53 · median +6
  • Gold at 20 min · rank 32 of 100 among junglers-169 · median +64
  • Map pressure · rank 97 of 100 among junglers5.8 · median 4.7
  • Absorbs damage · rank 12 of 100 among junglers433 · median 855
  • Plays teamfights · rank 5 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 84 of 100 among junglers24% · median 20%
  • Lets allies carry kills · rank 9 of 100 among junglersrank 9 of 100
  • Crowd control (CC) · rank 75 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 62 of 100 among junglers18% · median 17%
  • Jungle farm · rank 1 of 100 among junglers58 · median 66
  • Invade · rank 94 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Caitlyn in amateur play: +15.3 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas57.6% · expected 50.0% · 33 g+7.6 ptSoloQ +0.9
Lee Sin55.4% · expected 52.5% · 65 g+2.9 ptSoloQ +0.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn64.5% · expected 49.2% · 31 g+15.3 ptSoloQ +0.4
Ezreal59.0% · expected 55.5% · 39 g+3.5 ptSoloQ +3.8
Jhin57.5% · expected 55.3% · 40 g+2.2 ptSoloQ +1.6
Jinx47.4% · expected 46.9% · 38 g+0.5 ptSoloQ -0.9
Supportgap to expected
Nautilus65.1% · expected 52.7% · 43 g+12.4 ptSoloQ +0.1
Leona57.6% · expected 50.4% · 33 g+7.2 ptSoloQ -2.7

With

Topgap to expected
Renekton57.1% · expected 51.8% · 35 g+5.4 ptSoloQ -2.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara62.0% · expected 53.6% · 50 g+8.4 ptSoloQ +4.0
Jhin52.6% · expected 46.9% · 38 g+5.7 ptSoloQ +0.3
Ezreal52.9% · expected 46.7% · 34 g+6.2 ptSoloQ +0.1
Supportgap to expected
Lulu61.4% · expected 48.7% · 44 g+12.7 ptSoloQ +3.6
Thresh61.0% · expected 52.8% · 41 g+8.2 ptSoloQ 0.0
Leona60.0% · expected 51.8% · 35 g+8.2 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa26 games
    —SoloQ: 49.2% · 453 g
  • Ornn25 games
    —SoloQ: 50.8% · 122 g
  • K'Sante23 games
    —SoloQ: 53.2% · 729 g
  • Malphite23 games
    —SoloQ: 52.2% · 485 g
  • Aatrox21 games
    —SoloQ: 53.0% · 438 g
Jungle18 champions
  • Lee Sin65 games
    55.4%gap +2.9 ptsSoloQ: 52.4% · 2,461 g
  • Jarvan IV39 games
    51.3%gap -1.3 ptsSoloQ: 53.5% · 471 g
  • Sylas33 games
    57.6%gap +7.6 ptsSoloQ: 53.0% · 600 g
  • Vi32 games
    37.5%gap -12.9 ptsSoloQ: 50.4% · 343 g
  • Wukong26 games
    —SoloQ: 52.6% · 293 g
Mid18 champions
  • Viktor29 games
    —SoloQ: 54.1% · 851 g
  • Ahri28 games
    —SoloQ: 50.6% · 514 g
  • Orianna27 games
    —SoloQ: 50.4% · 345 g
  • Aurora22 games
    —SoloQ: 47.8% · 324 g
  • Sylas22 games
    —SoloQ: 57.0% · 686 g
ADC16 champions
  • Yunara49 games
    32.7%gap -16.0 ptsSoloQ: 49.7% · 1,408 g
  • Jhin40 games
    57.5%gap +2.2 ptsSoloQ: 53.9% · 1,850 g
  • Ezreal39 games
    59.0%gap +3.5 ptsSoloQ: 59.3% · 1,006 g
  • Jinx38 games
    47.4%gap +0.5 ptsSoloQ: 49.0% · 969 g
  • Kai'Sa34 games
    47.1%gap -3.8 ptsSoloQ: 53.1% · 1,641 g
Support17 champions
  • Lulu44 games
    43.2%gap -10.4 ptsSoloQ: 51.8% · 1,264 g
  • Nautilus43 games
    65.1%gap +12.4 ptsSoloQ: 52.6% · 1,044 g
  • Thresh34 games
    35.3%gap -14.2 ptsSoloQ: 49.3% · 1,271 g
  • Leona33 games
    57.6%gap +7.2 ptsSoloQ: 47.4% · 685 g
  • Braum26 games
    —SoloQ: 50.1% · 499 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%14,604 picks of 609,386ban 7.1% · patches 16.19 to 16.21
  • Amateur tournaments1.9%405 picks of 21,472ban 5.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.6%G1107 games of 4,080
  • 3.3%G2134 games of 4,082
  • 3.1%G3+55 games of 1,756
Once picked, the series moves on toIn G2, over 107 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.