Ekko
Patches 16.19 to 16.21 · EUW- Pick
- 2.3%picked in 147 of 6,487 games
- Ban
- 4.1%133 bans over 3,246 games, against 4.1% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Mid.Win rateDraftLength
- How to play itHail of Blades, then Stormsurge, Dusk and Dawn, and Rabadon's Deathcap: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 79% of mid laners.Map pressureSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Mid.
- Win rateWins less in amateur play
- Amateur
- 39.6%
- SoloQ
- 50.7%
- DraftPicked less often in amateur play
- Amateur
- 0.9%
- SoloQ
- 3.2%
- DraftBanned more often in amateur play
- Amateur
- 5.1%
- SoloQ
- 4.1%
- LengthLonger games in amateur play
- Amateur
- 29.4 min
- SoloQ
- 27.6 min
How to play it?
Hail of Blades, then Stormsurge, Dusk and Dawn, and Rabadon's Deathcap: the most played build in soloQ.
Stormsurge
Dusk and Dawn
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 79% of mid laners.
- Map pressuretop21%3.8 · mid laners: 3.2
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- Split-push
Like other mid laners
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- Carries its own kills
- No poke
Damage / min by phase · at equal gold
Rank 53 in lane, 54 in mid game and 45 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 71% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 53 of 100 among mid laners533 · median 528
- Damage in mid game · rank 54 of 100 among mid laners918 · median 899
- Damage in late game · rank 45 of 100 among mid laners1,166 · median 1,179
- Gold at 15 min · rank 63 of 100 among mid laners+140 · median +25
- Gold at 20 min · rank 71 of 100 among mid laners+311 · median +71
- Map pressure · rank 79 of 100 among mid laners3.8 · median 3.2
- Absorbs damage · rank 68 of 100 among mid laners652 · median 489
- Plays teamfights · rank 27 of 100 among mid laners53% · median 55%
- Takes its kills in duels · rank 69 of 100 among mid laners25% · median 23%
- Lets allies carry kills · rank 12 of 100 among mid lanersrank 12 of 100
- Crowd control (CC) · rank 39 of 100 among mid laners0.6 · median 0.7
- Team damage · rank 66 of 100 among mid laners23% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Jinx12 games—SoloQ: 48.9% · 1,510 g
- Yunara9 games—SoloQ: 50.4% · 1,868 g
- Caitlyn8 games—SoloQ: 49.9% · 1,342 g
- Jhin8 games—SoloQ: 53.9% · 1,934 g
- Kai'Sa8 games—SoloQ: 52.4% · 1,841 g
- Ezreal7 games—SoloQ: 52.4% · 1,186 g
- Lucian6 games—SoloQ: 53.5% · 808 g
- Aphelios5 games—SoloQ: 50.2% · 881 g
- Miss Fortune5 games—SoloQ: 50.8% · 370 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+3.2%21,714 picks of 672,394ban 4.1% · patches 16.19 to 16.21
- Amateur tournaments0.9%80 picks of 9,366ban 5.1% · patches 16.19 to 16.21
- Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
7.9% on 16.21Within the series
Fearless series only · as Mid- 1.1%G122 games of 1,918
- 1.9%G236 games of 1,918
- 2.1%G3+13 games of 632
Not enough series yet: published from 30.

