Tournament presence · pick + ban
6.4%#105 of 173 champions
Pick
2.3%picked in 147 of 6,488 games
Ban
4.1%133 bans over 3,246 games, against 4.1% in soloQ
Win rate as Mid39.6% between 32.2% and 47.6% over 106 gamesSoloQ 50.7%: clear gap
Median length29.4 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    39.6%
    SoloQ
    50.7%
    39.6% win rate in amateur play over 106 games, against 50.7% in soloQ over 24,506 games.
  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    3.2%
    0.9% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.1%
    SoloQ
    4.1%
    5.1% ban rate in amateur play over 1,886 games, against 4.1% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.6 min
    Median of 29.4 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Stormsurge, Dusk and Dawn, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades92% · 22,617
Same in amateur play
SpellsFlash + Ignite60% · 14,791
Amateur: Flash + Teleport (56%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 42 games
Core (3 legendaries)42% · 4,453
42%of soloQ games
  1. Stormsurge
  2. Dusk and Dawn
  3. Rabadon's Deathcap
Amateur: Dusk and Dawn, Shadowflame, Rabadon's Deathcap (30%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 79% of mid laners.

  1. Map pressuretop21%3.8 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 53 in lane, 54 in mid game and 45 in late game, out of 100 mid laners.

533+5 vs 528
918+18 vs 899
1,166-12 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ekkomid laners

Gold vs. direct opponent

At 20 min, ahead of 71% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 53 of 100 among mid laners533 · median 528
  • Damage in mid game · rank 54 of 100 among mid laners918 · median 899
  • Damage in late game · rank 45 of 100 among mid laners1,166 · median 1,179
  • Gold at 15 min · rank 63 of 100 among mid laners+140 · median +25
  • Gold at 20 min · rank 71 of 100 among mid laners+311 · median +71
  • Map pressure · rank 79 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 68 of 100 among mid laners652 · median 489
  • Plays teamfights · rank 27 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 69 of 100 among mid laners25% · median 23%
  • Lets allies carry kills · rank 12 of 100 among mid lanersrank 12 of 100
  • Crowd control (CC) · rank 39 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 66 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Ornn14 games
    —SoloQ: 51.9% · 688 g
  • Gnar6 games
    —SoloQ: 51.3% · 550 g
  • Malphite6 games
    —SoloQ: 49.3% · 754 g
  • Olaf6 games
    —SoloQ: 50.8% · 394 g
  • Ambessa5 games
    —SoloQ: 49.1% · 513 g
Jungle5 champions
  • Wukong18 games
    —SoloQ: 51.6% · 889 g
  • Jarvan IV15 games
    —SoloQ: 47.8% · 867 g
  • Vi9 games
    —SoloQ: 52.7% · 414 g
  • Amumu5 games
    —SoloQ: 56.1% · 132 g
  • Skarner5 games
    —SoloQ: 49.8% · 265 g
Mid5 champions
  • Syndra22 games
    —SoloQ: 50.1% · 1,267 g
  • Orianna11 games
    —SoloQ: 55.0% · 416 g
  • Viktor9 games
    —SoloQ: 52.9% · 959 g
  • Ahri8 games
    —SoloQ: 48.0% · 1,304 g
  • Sylas5 games
    —SoloQ: 47.3% · 971 g
ADC9 champions
  • Jinx12 games
    —SoloQ: 48.9% · 1,510 g
  • Yunara9 games
    —SoloQ: 50.4% · 1,868 g
  • Caitlyn8 games
    —SoloQ: 49.9% · 1,342 g
  • Jhin8 games
    —SoloQ: 53.9% · 1,934 g
  • Kai'Sa8 games
    —SoloQ: 52.4% · 1,841 g
Support7 champions
  • Nautilus15 games
    —SoloQ: 51.5% · 1,343 g
  • Lulu9 games
    —SoloQ: 50.2% · 1,750 g
  • Milio9 games
    —SoloQ: 52.6% · 742 g
  • Blitzcrank8 games
    —SoloQ: 49.2% · 807 g
  • Bard7 games
    —SoloQ: 48.8% · 775 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%21,714 picks of 672,394ban 4.1% · patches 16.19 to 16.21
  • Amateur tournaments0.9%80 picks of 9,366ban 5.1% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.1%G122 games of 1,918
  • 1.9%G236 games of 1,918
  • 2.1%G3+13 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.