Tournament presence · pick + ban
4.0%#130 of 173 champions
Pick
1.5%picked in 272 of 18,062 games
Ban
2.5%427 bans over 17,115 games, against 13.4% in soloQ
Win rate as ADC45.9% between 40.9% and 51.1% over 259 gamesSoloQ 52.8%: clear gap
Median length28.7 minsoloQ 25.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    45.9%
    SoloQ
    52.8%
    45.9% win rate in amateur play over 259 games, against 52.8% in soloQ over 11,300 games.
  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.7%
    0.9% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.2%
    SoloQ
    13.4%
    2.2% ban rate in amateur play over 10,152 games, against 13.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.6 min
    Median of 28.7 min in amateur play, against 25.6 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Bloodthirster, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo91% · 10,260
Same in amateur play
SpellsFlash + Barrier45% · 5,024
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)13% · 749
13%of soloQ games
  1. Bloodthirster
  2. The Collector
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of ADC.

  1. Takes its kills in duelstop7%23% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist

Like other ADC

  • Damage in lane
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 49 in lane, 1 in mid game and 1 in late game, out of 100 ADC.

5240 vs 525
723-192 vs 915
1,115-251 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
DravenADC

Gold vs. direct opponent

At 20 min, ahead of 100% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 49 of 100 among ADC524 · median 525
  • Damage in mid game · rank 1 of 100 among ADC723 · median 915
  • Damage in late game · rank 1 of 100 among ADC1,115 · median 1,366
  • Gold at 15 min · rank 100 of 100 among ADC+801 · median -54
  • Gold at 20 min · rank 100 of 100 among ADC+981 · median -85
  • Absorbs damage · rank 89 of 100 among ADC503 · median 361
  • Plays teamfights · rank 18 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 93 of 100 among ADC23% · median 19%
  • Lets allies carry kills · rank 31 of 100 among ADCrank 31 of 100
  • Crowd control (CC) · rank 33 of 100 among ADC0.4 · median 0.6
  • Team damage · rank 66 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin51.5% · expected 47.3% · 33 g+4.3 ptSoloQ +1.7
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn45.9% · expected 44.1% · 37 g+1.8 ptSoloQ -1.4
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Sion16 games
    —SoloQ: 54.1% · 157 g
  • K'Sante13 games
    —SoloQ: 53.5% · 542 g
  • Aatrox12 games
    —SoloQ: 61.8% · 351 g
  • Malphite12 games
    —SoloQ: 46.9% · 326 g
  • Renekton12 games
    —SoloQ: 53.4% · 279 g
Jungle15 champions
  • Lee Sin33 games
    51.5%gap +4.3 ptsSoloQ: 54.1% · 1,373 g
  • Jarvan IV20 games
    —SoloQ: 56.2% · 377 g
  • Sylas15 games
    —SoloQ: 52.1% · 497 g
  • Wukong14 games
    —SoloQ: 54.7% · 223 g
  • Nocturne14 games
    —SoloQ: 60.5% · 119 g
Mid16 champions
  • Viktor20 games
    —SoloQ: 52.4% · 576 g
  • Ahri16 games
    —SoloQ: 51.8% · 361 g
  • Sylas14 games
    —SoloQ: 56.4% · 523 g
  • Orianna13 games
    —SoloQ: 50.5% · 281 g
  • LeBlanc12 games
    —SoloQ: 52.3% · 308 g
ADC17 champions
  • Caitlyn37 games
    45.9%gap +1.8 ptsSoloQ: 53.1% · 776 g
  • Ezreal27 games
    —SoloQ: 56.5% · 902 g
  • Yunara25 games
    —SoloQ: 53.4% · 1,031 g
  • Lucian16 games
    —SoloQ: 55.9% · 513 g
  • Ashe15 games
    —SoloQ: 58.5% · 188 g
Support16 champions
  • Braum30 games
    36.7%gap -7.1 ptsSoloQ: 46.1% · 655 g
  • Blitzcrank21 games
    —SoloQ: 48.4% · 597 g
  • Lulu21 games
    —SoloQ: 55.7% · 909 g
  • Leona18 games
    —SoloQ: 52.1% · 491 g
  • Seraphine16 games
    —SoloQ: 53.4% · 204 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%10,101 picks of 609,386ban 13.4% · patches 16.19 to 16.21
  • Amateur tournaments0.9%185 picks of 21,472ban 2.2% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.2%G150 games of 4,082
  • 1.4%G256 games of 4,082
  • 1.1%G3+20 games of 1,756
Once picked, the series moves on toIn G2, over 50 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.