Tournament presence · pick + ban
7.3%#101 of 173 champions
Pick
4.6%picked in 122 of 2,644 games
Ban
2.7%53 bans over 1,958 games, against 0.2% in soloQ
Win rate as ADC49.6% between 42.0% and 57.2% over 115 gamesSoloQ 48.5%: no clear gap
Median length29.9 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    2.1%
    SoloQ
    1.0%
    2.1% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.5%
    SoloQ
    0.2%
    2.5% ban rate in amateur play over 1,329 games, against 0.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    28.3 min
    Median of 29.9 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror83% · 4,085
Same in amateur play
SpellsFlash + Barrier73% · 3,591
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 95 games
Core (3 legendaries)22% · 616
22%of soloQ games
  1. Essence Reaver
  2. The Collector
  3. Infinity Edge
Amateur: Trinity Force, Manamune, The Collector (20%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of ADC.

  1. Team damagetop13%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 64 in lane, 59 in mid game and 59 in late game, out of 100 ADC.

538+13 vs 525
953+38 vs 915
1,411+45 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
CorkiADC

Gold vs. direct opponent

At 20 min, ahead of 68% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 64 of 100 among ADC538 · median 525
  • Damage in mid game · rank 59 of 100 among ADC953 · median 915
  • Damage in late game · rank 59 of 100 among ADC1,411 · median 1,366
  • Gold at 15 min · rank 60 of 100 among ADC-1 · median -54
  • Gold at 20 min · rank 68 of 100 among ADC+38 · median -85
  • Absorbs damage · rank 71 of 100 among ADC418 · median 361
  • Plays teamfights · rank 75 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 35 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 33 of 100 among ADCrank 33 of 100
  • Crowd control (CC) · rank 6 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 87 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Aatrox9 games
    —SoloQ: 46.7% · 152 g
  • Ambessa9 games
    —SoloQ: 41.3% · 104 g
  • —SoloQ: 42.3% · 97 g
  • Sett6 games
    —SoloQ: 43.1% · 102 g
  • Camille5 games
    —SoloQ: 48.0% · 150 g
Jungle7 champions
  • Wukong11 games
    —SoloQ: 48.1% · 212 g
  • Jarvan IV10 games
    —SoloQ: 51.0% · 206 g
  • Pantheon8 games
    —SoloQ: — · 15 g
  • Vi7 games
    —SoloQ: 45.3% · 53 g
  • Nocturne6 games
    —SoloQ: 33.3% · 66 g
Mid9 champions
  • Syndra12 games
    —SoloQ: 50.5% · 208 g
  • Ahri11 games
    —SoloQ: 45.3% · 256 g
  • Viktor8 games
    —SoloQ: 41.5% · 229 g
  • Sylas7 games
    —SoloQ: 50.0% · 136 g
  • Hwei6 games
    —SoloQ: 51.0% · 96 g
ADC10 champions
  • Tristana16 games
    —SoloQ: 49.3% · 481 g
  • Ezreal12 games
    —SoloQ: 47.1% · 210 g
  • Yunara12 games
    —SoloQ: 46.8% · 357 g
  • Kai'Sa11 games
    —SoloQ: 50.0% · 340 g
  • Lucian9 games
    —SoloQ: 49.8% · 219 g
Support10 champions
  • Lulu13 games
    —SoloQ: 48.6% · 286 g
  • Braum11 games
    —SoloQ: 54.5% · 143 g
  • Karma10 games
    —SoloQ: 45.7% · 127 g
  • Alistar9 games
    —SoloQ: 52.3% · 197 g
  • Rell9 games
    —SoloQ: 44.6% · 139 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%4,266 picks of 431,271ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments2.1%79 picks of 3,686ban 2.5% · patches 16.19 to 16.21
  • Pro3.1%68 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 3.1%G123 games of 733
  • 4.8%G235 games of 733
  • 7.3%G3+23 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.