Champion sheet · Top

Corki

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
5.5%#116 of 173 champions
Pick
4.4%picked in 795 of 18,058 games
Ban
1.1%195 bans over 17,111 games, against 0.4% in soloQ
Win rate as Top51.4% between 43.5% and 59.3% over 105 gamesSoloQ 45.6%: no clear gap
Median length31 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.8%
    0.5% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.4%
    1.4% ban rate in amateur play over 10,152 games, against 0.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    31 min
    SoloQ
    26.2 min
    Median of 31 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Trinity Force, Black Cleaver, and The Collector: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge63% · 3,147
Same in amateur play
SpellsFlash + Ignite69% · 3,465
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 54% · 37 games
Core (3 legendaries)13% · 242
13%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. The Collector
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Gold at 20 min (rank 74).

  1. Its most marked traitGold at 20 mintop26%+387 · top laners: +100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 74% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 69 of 100 among top laners+220 · median +119
  • Gold at 20 min · rank 74 of 100 among top laners+387 · median +100
  • Absorbs damage · rank 5 of 100 among top laners330 · median 970
  • Plays teamfights · rank 36 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 60 of 100 among top laners30% · median 28%
  • Crowd control (CC) · rank 1 of 100 among top laners0 · median 0.8
  • Team damage · rank 14 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • K'Sante6 games
    —SoloQ: 45.6% · 158 g
  • Malphite6 games
    —SoloQ: 39.5% · 177 g
  • Renekton6 games
    —SoloQ: 56.2% · 89 g
  • Ambessa5 games
    —SoloQ: 34.4% · 131 g
  • Ornn5 games
    —SoloQ: 50.0% · 30 g
Jungle6 champions
  • Lee Sin12 games
    —SoloQ: 43.2% · 607 g
  • Sylas10 games
    —SoloQ: 43.9% · 221 g
  • Wukong9 games
    —SoloQ: 38.2% · 123 g
  • Elise6 games
    —SoloQ: 43.6% · 149 g
  • Jarvan IV6 games
    —SoloQ: 45.1% · 162 g
Mid6 champions
  • Ahri8 games
    —SoloQ: 38.1% · 181 g
  • Viktor8 games
    —SoloQ: 48.8% · 297 g
  • Locke5 games
    —SoloQ: 43.6% · 227 g
  • Sylas5 games
    —SoloQ: 51.4% · 214 g
  • —SoloQ: 46.3% · 229 g
ADC7 champions
  • Yunara18 games
    —SoloQ: 50.7% · 460 g
  • Jinx11 games
    —SoloQ: 43.0% · 321 g
  • Jhin10 games
    —SoloQ: 42.1% · 573 g
  • Caitlyn8 games
    —SoloQ: 49.4% · 308 g
  • Kai'Sa7 games
    —SoloQ: 45.7% · 552 g
Support8 champions
  • Braum10 games
    —SoloQ: 40.8% · 157 g
  • Lulu10 games
    —SoloQ: 48.0% · 415 g
  • Thresh9 games
    —SoloQ: 46.2% · 372 g
  • Nautilus7 games
    —SoloQ: 46.9% · 324 g
  • Seraphine7 games
    —SoloQ: 40.0% · 90 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%4,805 picks of 609,383ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.5%98 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.6%G125 games of 4,080
  • 0.5%G220 games of 4,082
  • 0.5%G3+9 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.