Champion sheet · Mid

Corki

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
5.5%#116 of 173 champions
Pick
4.4%picked in 794 of 18,054 games
Ban
1.1%195 bans over 17,107 games, against 0.4% in soloQ
Win rate as Mid43.4% between 35.7% and 51.4% over 106 gamesSoloQ 44.8%: no clear gap
Median length28.7 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.4%
    1.4% ban rate in amateur play over 10,152 games, against 0.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    26.1 min
    Median of 28.7 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Manamune, and The Collector: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror59% · 1,435
Same in amateur play
SpellsFlash + Teleport46% · 1,103
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 78% · 38 games
Core (3 legendaries)15% · 140
15%of soloQ games
  1. Trinity Force
  2. Manamune
  3. The Collector
Amateur: Trinity Force, Manamune, Infinity Edge (13%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 78% of mid laners.

  1. Team damagetop22%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 61 in lane, 53 in mid game and 62 in late game, out of 100 mid laners.

557+29 vs 528
911+11 vs 899
1,213+35 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Corkimid laners

Gold vs. direct opponent

At 20 min, ahead of 79% of mid laners against the direct opponent.

mid laners
3.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among mid laners557 · median 528
  • Damage in mid game · rank 53 of 100 among mid laners911 · median 899
  • Damage in late game · rank 62 of 100 among mid laners1,213 · median 1,179
  • Gold at 15 min · rank 75 of 100 among mid laners+208 · median +25
  • Gold at 20 min · rank 79 of 100 among mid laners+418 · median +71
  • Map pressure · rank 48 of 100 among mid laners3.1 · median 3.2
  • Absorbs damage · rank 41 of 100 among mid laners426 · median 489
  • Plays teamfights · rank 50 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 50 of 100 among mid laners23% · median 23%
  • Lets allies carry kills · rank 68 of 100 among mid lanersrank 68 of 100
  • Crowd control (CC) · rank 4 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 78 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Nasus10 games
    —SoloQ: 42.5% · 40 g
  • Aatrox8 games
    —SoloQ: 50.7% · 75 g
  • Ambessa7 games
    —SoloQ: 44.1% · 68 g
  • Dr. Mundo6 games
    —SoloQ: 48.5% · 33 g
  • Ornn6 games
    —SoloQ: — · 17 g
Jungle6 champions
  • Lee Sin14 games
    —SoloQ: 42.9% · 303 g
  • Wukong8 games
    —SoloQ: 66.7% · 45 g
  • Lillia6 games
    —SoloQ: 41.1% · 56 g
  • Vi6 games
    —SoloQ: 38.2% · 68 g
  • Cho'Gath5 games
    —SoloQ: 39.0% · 41 g
Mid5 champions
  • Viktor10 games
    —SoloQ: 48.6% · 111 g
  • Galio9 games
    —SoloQ: 46.9% · 209 g
  • Ahri7 games
    —SoloQ: 45.7% · 70 g
  • Galio5 games
    —SoloQ: 46.9% · 209 g
  • Syndra5 games
    —SoloQ: 40.4% · 99 g
ADC9 champions
  • Kai'Sa12 games
    —SoloQ: 44.4% · 261 g
  • Yunara9 games
    —SoloQ: 37.6% · 213 g
  • Caitlyn8 games
    —SoloQ: 49.3% · 152 g
  • Xayah8 games
    —SoloQ: 41.9% · 74 g
  • Tristana7 games
    —SoloQ: 46.5% · 142 g
Support7 champions
  • Nautilus12 games
    —SoloQ: 41.0% · 173 g
  • Leona10 games
    —SoloQ: 47.1% · 104 g
  • Neeko10 games
    —SoloQ: — · 24 g
  • Braum8 games
    —SoloQ: 40.3% · 72 g
  • Lulu7 games
    —SoloQ: 47.3% · 182 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,155 picks of 609,385ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.4%82 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro0.4%8 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G114 games of 4,079
  • 0.9%G235 games of 4,080
  • 1.1%G3+20 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.