Champion sheet · ADC

Corki

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
5.5%#116 of 173 champions
Pick
4.4%picked in 795 of 18,058 games
Ban
1.1%195 bans over 17,111 games, against 0.4% in soloQ
Win rate as ADC47.1% between 43.7% and 50.5% over 584 gamesSoloQ 49.6%: no clear gap
Median length28.9 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    1.6%
    SoloQ
    1.8%
    1.6% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.4%
    1.4% ban rate in amateur play over 10,152 games, against 0.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    26.1 min
    Median of 28.9 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror95% · 11,674
Same in amateur play
SpellsExhaust + Flash54% · 6,576
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 56 games
Core (3 legendaries)34% · 2,103
34%of soloQ games
  1. Essence Reaver
  2. The Collector
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of ADC.

  1. Team damagetop13%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 64 in lane, 59 in mid game and 59 in late game, out of 100 ADC.

538+13 vs 525
953+38 vs 915
1,411+45 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
CorkiADC

Gold vs. direct opponent

At 20 min, ahead of 68% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 64 of 100 among ADC538 · median 525
  • Damage in mid game · rank 59 of 100 among ADC953 · median 915
  • Damage in late game · rank 59 of 100 among ADC1,411 · median 1,366
  • Gold at 15 min · rank 60 of 100 among ADC-1 · median -54
  • Gold at 20 min · rank 68 of 100 among ADC+38 · median -85
  • Absorbs damage · rank 71 of 100 among ADC418 · median 361
  • Plays teamfights · rank 75 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 35 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 33 of 100 among ADCrank 33 of 100
  • Crowd control (CC) · rank 6 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 87 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Kai'Sa in amateur play: +16.7 pts over 52 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante50.0% · expected 49.1% · 38 g+0.9 ptSoloQ +4.4
Junglegap to expected
Sylas58.8% · expected 46.0% · 34 g+12.8 ptSoloQ +1.0
Jarvan IV52.1% · expected 48.5% · 48 g+3.5 ptSoloQ +4.4
Midgap to expected
Viktor62.5% · expected 47.1% · 40 g+15.4 ptSoloQ +4.1
Lissandra56.3% · expected 48.7% · 32 g+7.5 ptSoloQ +1.8
ADCgap to expected
Kai'Sa63.5% · expected 46.8% · 52 g+16.7 ptSoloQ -0.5
Yunara46.7% · expected 44.6% · 75 g+2.1 ptSoloQ -0.8
Lucian50.8% · expected 47.6% · 59 g+3.3 ptSoloQ -2.9
Caitlyn48.4% · expected 45.2% · 31 g+3.2 ptSoloQ -2.5
Supportgap to expected
Braum55.1% · expected 44.9% · 49 g+10.3 ptSoloQ +2.0
Thresh55.9% · expected 45.4% · 34 g+10.5 ptSoloQ +2.4
Seraphine50.0% · expected 44.8% · 32 g+5.2 ptSoloQ -2.1

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin50.6% · expected 45.8% · 77 g+4.9 ptSoloQ -0.3
Jarvan IV50.0% · expected 45.6% · 36 g+4.4 ptSoloQ -2.9
Midgap to expected
Ahri60.5% · expected 49.9% · 38 g+10.6 ptSoloQ -3.0
Supportgap to expected
Nami50.7% · expected 44.2% · 73 g+6.4 ptSoloQ +4.2
Thresh55.0% · expected 48.8% · 40 g+6.2 ptSoloQ -1.2
Blitzcrank51.9% · expected 48.4% · 52 g+3.5 ptSoloQ -1.6
Braum51.4% · expected 49.3% · 37 g+2.0 ptSoloQ +3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • K'Sante38 games
    50.0%gap +0.9 ptsSoloQ: 55.5% · 515 g
  • Sion37 games
    40.5%gap -6.9 ptsSoloQ: 51.3% · 195 g
  • Ambessa28 games
    —SoloQ: 49.4% · 449 g
  • Ornn28 games
    —SoloQ: 41.0% · 78 g
  • Malphite27 games
    —SoloQ: 47.6% · 370 g
Jungle19 champions
  • Lee Sin54 games
    37.0%gap -11.4 ptsSoloQ: 49.3% · 1,411 g
  • Jarvan IV48 games
    52.1%gap +3.5 ptsSoloQ: 56.1% · 458 g
  • Vi35 games
    45.7%gap -0.6 ptsSoloQ: 50.9% · 342 g
  • Sylas34 games
    58.8%gap +12.8 ptsSoloQ: 50.8% · 518 g
  • Wukong33 games
    39.4%gap -3.9 ptsSoloQ: 56.8% · 273 g
Mid18 champions
  • Syndra42 games
    35.7%gap -11.7 ptsSoloQ: 49.9% · 561 g
  • Viktor40 games
    62.5%gap +15.4 ptsSoloQ: 55.4% · 616 g
  • Ahri35 games
    42.9%gap -1.4 ptsSoloQ: 49.2% · 376 g
  • Lissandra32 games
    56.3%gap +7.5 ptsSoloQ: 49.7% · 332 g
  • Orianna24 games
    —SoloQ: 51.9% · 283 g
ADC16 champions
  • Yunara75 games
    46.7%gap +2.1 ptsSoloQ: 48.4% · 1,100 g
  • Lucian59 games
    50.8%gap +3.3 ptsSoloQ: 48.7% · 707 g
  • Kai'Sa52 games
    63.5%gap +16.7 ptsSoloQ: 49.0% · 1,377 g
  • Tristana50 games
    40.0%gap -8.2 ptsSoloQ: 52.2% · 1,896 g
  • Jhin40 games
    40.0%gap -11.3 ptsSoloQ: 48.3% · 1,368 g
Support18 champions
  • Lulu55 games
    41.8%gap -7.7 ptsSoloQ: 49.0% · 1,010 g
  • Nautilus51 games
    43.1%gap -5.5 ptsSoloQ: 50.1% · 905 g
  • Leona50 games
    46.0%gap -0.4 ptsSoloQ: 47.2% · 559 g
  • Braum49 games
    55.1%gap +10.3 ptsSoloQ: 49.0% · 459 g
  • Milio34 games
    47.1%gap -1.2 ptsSoloQ: 49.4% · 231 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%10,943 picks of 609,386ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.6%343 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro3.1%68 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.5%G1103 games of 4,080
  • 3.3%G2135 games of 4,082
  • 5.3%G3+93 games of 1,756
Once picked, the series moves on toIn G2, over 103 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.