Champion sheet · Top

Cho'Gath

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
11.2%#72 of 173 champions
Pick
7.7%picked in 1,383 of 18,053 games
Ban
3.5%603 bans over 17,107 games, against 1.4% in soloQ
Win rate as Top52.8% between 48.3% and 57.1% over 345 gamesSoloQ 49.8%: no clear gap
Median length29.6 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.7%
    0.8% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.6%
    SoloQ
    1.4%
    3.6% ban rate in amateur play over 10,152 games, against 1.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.4 min
    Median of 29.6 min in amateur play, against 26.4 min in soloQ.
  • BuildHeartsteel, Unending Despair, Jak'Sho, The Protean instead of Hextech Rocketbelt, Riftmaker, Dead Man's Plate
    Amateur
    10%
    SoloQ
    5%
    Played in 10% of amateur games; soloQ sticks to Hextech Rocketbelt, Riftmaker, Dead Man's Plate (5%).
02 — How to play it

How to play it?

Grasp of the Undying, then Hextech Rocketbelt, Riftmaker, and Dead Man's Plate: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying51% · 2,535
Same in amateur play
SpellsFlash + Teleport71% · 3,552
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 94% · 46 games
Core (3 legendaries)5% · 74
5%of soloQ games
  1. Hextech Rocketbelt
  2. Riftmaker
  3. Dead Man's Plate
≠ Amateur: Heartsteel, Unending Despair, Jak'Sho, The Protean instead of Hextech Rocketbelt, Riftmaker, Dead Man's Plate. 10% · 154 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of top laners.

  1. Crowd control (CC)top1%2.6 · top laners: 0.8
  2. Absorbs damagetop12%1,449 · top laners: 970
  3. Plays teamfightstop12%57% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 17 in lane, 51 in mid game and 64 in late game, out of 100 top laners.

537-62 vs 599
870+2 vs 868
1,115+36 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Cho'Gathtop laners

Gold vs. direct opponent

At 20 min, behind 78% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 17 of 100 among top laners537 · median 599
  • Damage in mid game · rank 51 of 100 among top laners870 · median 868
  • Damage in late game · rank 64 of 100 among top laners1,115 · median 1,079
  • Gold at 15 min · rank 22 of 100 among top laners-305 · median +119
  • Gold at 20 min · rank 22 of 100 among top laners-406 · median +100
  • Absorbs damage · rank 88 of 100 among top laners1,449 · median 970
  • Plays teamfights · rank 88 of 100 among top laners57% · median 53%
  • Takes its kills in duels · rank 12 of 100 among top laners22% · median 28%
  • Lets allies carry kills · rank 81 of 100 among top lanersrank 81 of 100
  • Crowd control (CC) · rank 100 of 100 among top laners2.6 · median 0.8
  • Team damage · rank 50 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara61.1% · expected 56.5% · 36 g+4.6 ptSoloQ +2.1
Caitlyn60.6% · expected 56.0% · 33 g+4.6 ptSoloQ +3.2
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Sion26 games
    —SoloQ: 50.5% · 111 g
  • Malphite18 games
    —SoloQ: 56.7% · 171 g
  • Ornn16 games
    —SoloQ: 42.0% · 50 g
  • Nasus15 games
    —SoloQ: 53.8% · 104 g
  • Yorick15 games
    —SoloQ: 50.7% · 217 g
Jungle16 champions
  • Lee Sin25 games
    —SoloQ: 49.7% · 589 g
  • Sylas18 games
    —SoloQ: 53.5% · 230 g
  • Vi16 games
    —SoloQ: 54.1% · 181 g
  • Lillia14 games
    —SoloQ: 47.1% · 119 g
  • Wukong14 games
    —SoloQ: 48.2% · 112 g
Mid15 champions
  • Syndra18 games
    —SoloQ: 51.6% · 221 g
  • Hwei16 games
    —SoloQ: 56.6% · 99 g
  • Sylas12 games
    —SoloQ: 52.6% · 270 g
  • Galio11 games
    —SoloQ: 48.7% · 150 g
  • Lissandra11 games
    —SoloQ: 48.7% · 154 g
ADC15 champions
  • Jhin28 games
    —SoloQ: 45.5% · 563 g
  • Kai'Sa23 games
    —SoloQ: 50.1% · 591 g
  • Yunara23 games
    —SoloQ: 47.7% · 434 g
  • Caitlyn20 games
    —SoloQ: 49.8% · 299 g
  • Ezreal20 games
    —SoloQ: 55.1% · 341 g
Support16 champions
  • Lulu28 games
    —SoloQ: 52.7% · 402 g
  • Nautilus23 games
    —SoloQ: 54.5% · 365 g
  • Braum18 games
    —SoloQ: 41.2% · 153 g
  • Thresh17 games
    —SoloQ: 44.7% · 418 g
  • Leona16 games
    —SoloQ: 47.8% · 205 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,145 picks of 609,383ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments0.8%181 picks of 21,472ban 3.6% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.3%G154 games of 4,078
  • 1.6%G266 games of 4,080
  • 1.7%G3+30 games of 1,756
Once picked, the series moves on toIn G2, over 54 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.