Champion sheet · Jungle

Cho'Gath

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
20.2%#28 of 173 champions
Pick
13.4%picked in 867 of 6,487 games
Ban
6.8%222 bans over 3,246 games, against 5.4% in soloQ
Win rate as Jungle51.8% between 48.3% and 55.2% over 568 gamesSoloQ 50.3%: no clear gap
Median length28.9 minsoloQ 27.9 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    4.4%
    SoloQ
    2.8%
    4.4% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.9%
    SoloQ
    5.4%
    6.9% ban rate in amateur play over 1,886 games, against 5.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.9 min
    Median of 28.9 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades99% · 20,320
Same in amateur play
SpellsFlash + Smite99% · 20,428
Same in amateur play
Core (3 legendaries)20% · 1,970
20%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong7 games
    —SoloQ: 54.5% · 778 g
ADC2 champions
  • Jinx5 games
    —SoloQ: 47.6% · 1,337 g
  • Yunara5 games
    —SoloQ: 48.7% · 1,705 g
Support2 champions
  • Lulu5 games
    —SoloQ: 48.9% · 1,467 g
  • Nautilus5 games
    —SoloQ: 52.7% · 1,187 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%18,513 picks of 672,396ban 5.4% · patches 16.19 to 16.21
  • Amateur tournaments4.4%410 picks of 9,366ban 6.9% · patches 16.19 to 16.21
  • Pro3.4%75 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 10.3%G1197 games of 1,918
  • 6.9%G2132 games of 1,918
  • 7.4%G3+47 games of 632
Once picked, the series moves on toIn G2, over 197 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.