Champion sheet · Jungle

Cho'Gath

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
11.2%#72 of 173 champions
Pick
7.7%picked in 1,383 of 18,053 games
Ban
3.5%603 bans over 17,107 games, against 1.4% in soloQ
Win rate as Jungle51.3% between 48.6% and 53.9% over 958 gamesSoloQ 48.8%: no clear gap
Median length29.4 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.5%
    SoloQ
    1.9%
    2.5% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.6%
    SoloQ
    1.4%
    3.6% ban rate in amateur play over 10,152 games, against 1.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.5 min
    Median of 29.4 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades99% · 13,477
Same in amateur play
SpellsFlash + Smite99% · 13,538
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 97% · 133 games
Core (3 legendaries)34% · 1,593
34%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 95% of junglers.

  1. Crowd control (CC)top5%1.5 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Invade

What it is not

  • Little map pressure
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 63% of junglers against the direct opponent.

junglers
3.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 41 of 100 among junglers-43 · median +6
  • Gold at 20 min · rank 37 of 100 among junglers-86 · median +64
  • Map pressure · rank 13 of 100 among junglers3.5 · median 4.7
  • Absorbs damage · rank 60 of 100 among junglers914 · median 855
  • Plays teamfights · rank 49 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 31 of 100 among junglers18% · median 20%
  • Crowd control (CC) · rank 95 of 100 among junglers1.5 · median 0.7
  • Team damage · rank 28 of 100 among junglers15% · median 17%
  • Jungle farm · rank 93 of 100 among junglers71 · median 66
  • Invade · rank 25 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
Jungle2 champions
  • Lee Sin5 games
    —SoloQ: 49.9% · 1,868 g
  • Xin Zhao5 games
    —SoloQ: 47.8% · 201 g
Mid1 champion
  • Ahri5 games
    —SoloQ: 52.2% · 423 g
ADC3 champions
  • Ezreal8 games
    —SoloQ: 55.7% · 805 g
  • Caitlyn7 games
    —SoloQ: 51.6% · 785 g
  • Tristana5 games
    —SoloQ: 48.7% · 768 g
Support3 champions
  • Alistar8 games
    —SoloQ: 43.7% · 659 g
  • Rell6 games
    —SoloQ: 46.5% · 501 g
  • Yuumi6 games
    —SoloQ: 53.2% · 434 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%11,834 picks of 609,386ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments2.5%535 picks of 21,472ban 3.6% · patches 16.19 to 16.21
  • Pro3.4%75 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.6%G1229 games of 4,078
  • 5.1%G2208 games of 4,080
  • 6.1%G3+107 games of 1,756
Once picked, the series moves on toIn G2, over 229 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.