Cho'Gath
Patches 16.19 to 16.21 · KRBans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.
- Pick
- 7.7%picked in 1,383 of 18,053 games
- Ban
- 3.5%603 bans over 17,107 games, against 1.4% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Jungle.DraftLength
- How to play itHail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 95% of junglers.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked more often in amateur play
- Amateur
- 2.5%
- SoloQ
- 1.9%
- DraftBanned more often in amateur play
- Amateur
- 3.6%
- SoloQ
- 1.4%
- LengthLonger games in amateur play
- Amateur
- 29.4 min
- SoloQ
- 26.5 min
How to play it?
Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.
Heartsteel
Dead Man's Plate
Force of Nature
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 95% of junglers.
- Crowd control (CC)top5%1.5 · junglers: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- CC
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Team damage
- Invade
What it is not
- Little map pressure
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 63% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 41 of 100 among junglers-43 · median +6
- Gold at 20 min · rank 37 of 100 among junglers-86 · median +64
- Map pressure · rank 13 of 100 among junglers3.5 · median 4.7
- Absorbs damage · rank 60 of 100 among junglers914 · median 855
- Plays teamfights · rank 49 of 100 among junglers51% · median 52%
- Takes its kills in duels · rank 31 of 100 among junglers18% · median 20%
- Crowd control (CC) · rank 95 of 100 among junglers1.5 · median 0.7
- Team damage · rank 28 of 100 among junglers15% · median 17%
- Jungle farm · rank 93 of 100 among junglers71 · median 66
- Invade · rank 25 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Taken at any point of the series.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+1.9%11,834 picks of 609,386ban 1.4% · patches 16.19 to 16.21
- Amateur tournaments2.5%535 picks of 21,472ban 3.6% · patches 16.19 to 16.21
- Pro3.4%75 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
12.2% on 16.21Within the series
Fearless series only · as Jungle- 5.6%G1229 games of 4,078
- 5.1%G2208 games of 4,080
- 6.1%G3+107 games of 1,756

