Champion sheet · Jungle

Cho'Gath

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
19.5%#30 of 173 champions
Pick
12.7%picked in 337 of 2,644 games
Ban
6.8%134 bans over 1,958 games, against 7.4% in soloQ
Win rate as Jungle49.5% between 43.7% and 55.3% over 196 gamesSoloQ 50.1%: no clear gap
Median length30.2 minsoloQ 28.4 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    4.1%
    SoloQ
    2.8%
    4.1% of the role's picks in amateur play, against 2.8% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    28.4 min
    Median of 30.2 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades99% · 13,626
Same in amateur play
SpellsFlash + Smite99% · 13,655
Same in amateur play
Core (3 legendaries)24% · 1,584
24%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%12,198 picks of 431,269ban 7.4% · patches 16.19 to 16.21
  • Amateur tournaments4.1%151 picks of 3,686ban 6.5% · patches 16.19 to 16.21
  • Pro3.4%75 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 7.1%G152 games of 733
  • 7.6%G256 games of 733
  • 9.2%G3+29 games of 316
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.