Champion sheet · Support

Bard

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
18.7%#34 of 173 champions
Pick
6.4%picked in 412 of 6,487 games
Ban
12.3%398 bans over 3,246 games, against 5.7% in soloQ
Win rate as Support56.1% between 52.0% and 60.0% over 412 gamesSoloQ 48.8%: clear gap
Median length29.1 minsoloQ 28 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    56.1%
    SoloQ
    48.8%
    56.1% win rate in amateur play over 412 games, against 48.8% in soloQ over 25,642 games.
  • DraftBanned more often in amateur play
    Amateur
    11.6%
    SoloQ
    5.7%
    11.6% ban rate in amateur play over 1,886 games, against 5.7% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    28 min
    Median of 29.1 min in amateur play, against 28 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    59%
    SoloQ
    57%
    Played in 59% of amateur games; soloQ sticks to Flash + Ignite (57%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Electrocute, then Dead Man's Plate, Liandry's Torment, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute95% · 24,429
Same in amateur play
SpellsFlash + Ignite57% · 14,641
≠ Amateur: Flash + Heal instead of Flash + Ignite. 59% · 420 games
SkillsQnot collected in soloQ
Amateur: 100% · 41 games
Core (3 legendaries)8% · 33
8%of soloQ games
  1. Dead Man's Plate
  2. Liandry's Torment
  3. Abyssal Mask
Amateur: Dead Man's Plate, Kaenic Rookern, Liandry's Torment, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 93% of supports.

  1. Crowd control (CC)top7%1.7 · supports: 1
  2. Map pressuretop9%5.1 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 46 in lane, 54 in mid game and 56 in late game, out of 100 supports.

277-11 vs 288
371+29 vs 342
410+23 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Bardsupports

Gold vs. direct opponent

At 20 min, behind 54% of supports against the direct opponent.

supports
5.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 46 of 100 among supports277 · median 288
  • Damage in mid game · rank 54 of 100 among supports371 · median 342
  • Damage in late game · rank 56 of 100 among supports410 · median 388
  • Gold at 15 min · rank 44 of 100 among supports+61 · median +105
  • Gold at 20 min · rank 46 of 100 among supports+136 · median +193
  • Map pressure · rank 92 of 100 among supports5.1 · median 4.5
  • Absorbs damage · rank 56 of 100 among supports492 · median 393
  • Plays teamfights · rank 44 of 100 among supports53% · median 54%
  • Takes its kills in duels · rank 25 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 69 of 100 among supportsrank 69 of 100
  • Crowd control (CC) · rank 93 of 100 among supports1.7 · median 1
  • Team damage · rank 54 of 100 among supports10% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn64.5% · expected 58.0% · 31 g+6.5 ptSoloQ -2.7
Ambessa58.8% · expected 54.6% · 34 g+4.2 ptSoloQ +1.6
Junglegap to expected
Wukong65.5% · expected 56.2% · 55 g+9.2 ptSoloQ +0.5
Jarvan IV57.4% · expected 56.9% · 47 g+0.6 ptSoloQ +2.1
Midgap to expected
Viktor66.7% · expected 55.5% · 42 g+11.2 ptSoloQ +0.7
ADCgap to expected
Caitlyn60.5% · expected 55.0% · 43 g+5.5 ptSoloQ +1.6
Supportgap to expected
Nautilus56.3% · expected 52.4% · 48 g+3.8 ptSoloQ -2.9
Karma59.6% · expected 58.0% · 47 g+1.6 ptSoloQ +0.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV56.3% · expected 55.3% · 48 g+1.0 ptSoloQ -0.2
Midgap to expected
Syndra61.3% · expected 56.9% · 31 g+4.4 ptSoloQ +0.8
Orianna59.4% · expected 56.0% · 32 g+3.4 ptSoloQ +4.9
Viktor58.3% · expected 56.7% · 36 g+1.7 ptSoloQ -1.1
ADCgap to expected
Jhin77.6% · expected 58.6% · 49 g+18.9 ptSoloQ +0.9
Caitlyn58.6% · expected 57.1% · 111 g+1.4 ptSoloQ +1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ambessa34 games
    58.8%gap +4.2 ptsSoloQ: 52.6% · 677 g
  • Ornn31 games
    64.5%gap +6.5 ptsSoloQ: 45.0% · 729 g
  • Sion30 games
    46.7%gap -8.0 ptsSoloQ: 49.6% · 532 g
  • K'Sante29 games
    —SoloQ: 50.3% · 555 g
  • Malphite19 games
    —SoloQ: 47.0% · 825 g
Jungle20 champions
  • Wukong55 games
    65.5%gap +9.2 ptsSoloQ: 48.2% · 964 g
  • Jarvan IV47 games
    57.4%gap +0.6 ptsSoloQ: 51.2% · 960 g
  • Xin Zhao33 games
    54.5%gap -2.0 ptsSoloQ: 52.6% · 331 g
  • Vi29 games
    —SoloQ: 49.8% · 444 g
  • Skarner21 games
    —SoloQ: 46.4% · 306 g
Mid19 champions
  • Syndra50 games
    52.0%gap -3.2 ptsSoloQ: 47.5% · 1,309 g
  • Viktor42 games
    66.7%gap +11.2 ptsSoloQ: 50.0% · 1,013 g
  • Ahri37 games
    40.5%gap -16.2 ptsSoloQ: 46.0% · 1,442 g
  • Orianna24 games
    —SoloQ: 48.7% · 509 g
  • Aurora15 games
    —SoloQ: 44.0% · 530 g
ADC17 champions
  • Yunara46 games
    50.0%gap -3.9 ptsSoloQ: 47.7% · 2,087 g
  • Caitlyn43 games
    60.5%gap +5.5 ptsSoloQ: 51.5% · 1,350 g
  • Jhin34 games
    41.2%gap -12.3 ptsSoloQ: 48.9% · 2,153 g
  • Ashe28 games
    —SoloQ: 51.1% · 577 g
  • Jinx27 games
    —SoloQ: 51.1% · 1,616 g
Support15 champions
  • Nautilus48 games
    56.3%gap +3.8 ptsSoloQ: 46.8% · 1,546 g
  • Karma47 games
    59.6%gap +1.6 ptsSoloQ: 50.7% · 1,219 g
  • Lulu40 games
    52.5%gap -6.3 ptsSoloQ: 49.7% · 1,977 g
  • Seraphine35 games
    57.1%gap -1.4 ptsSoloQ: 49.8% · 607 g
  • Rakan29 games
    —SoloQ: 47.2% · 777 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,255 picks of 672,396ban 5.7% · patches 16.19 to 16.21
  • Amateur tournaments3.2%298 picks of 9,366ban 11.6% · patches 16.19 to 16.21
  • Pro8.1%179 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.5%G1124 games of 1,918
  • 6.5%G2125 games of 1,918
  • 6.6%G3+42 games of 632
Once picked, the series moves on toIn G2, over 124 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.