Tournament presence · pick + ban
5.1%#120 of 173 champions
Pick
2.5%picked in 456 of 18,062 games
Ban
2.6%451 bans over 17,115 games, against 0.2% in soloQ
Win rate as Mid45.7% between 41.9% and 49.5% over 451 gamesSoloQ 47.4%: no clear gap
Median length29.4 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.8%
    1.3% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.1%
    SoloQ
    0.2%
    3.1% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.4 min
    Median of 29.4 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Nashor's Tooth, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack56% · 3,317
Same in amateur play
SpellsFlash + Teleport86% · 5,143
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 52 games
Core (3 legendaries)22% · 453
22%of soloQ games
  1. Nashor's Tooth
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of mid laners.

  1. Team damagetop14%25% · mid laners: 21%
  2. Plays teamfightstop17%59% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 29 in lane, 66 in mid game and 75 in late game, out of 100 mid laners.

504-24 vs 528
943+44 vs 899
1,331+152 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Azirmid laners

Gold vs. direct opponent

At 20 min, behind 60% of mid laners against the direct opponent.

mid laners
2.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 29 of 100 among mid laners504 · median 528
  • Damage in mid game · rank 66 of 100 among mid laners943 · median 899
  • Damage in late game · rank 75 of 100 among mid laners1,331 · median 1,179
  • Gold at 15 min · rank 30 of 100 among mid laners-152 · median +25
  • Gold at 20 min · rank 40 of 100 among mid laners-103 · median +71
  • Map pressure · rank 29 of 100 among mid laners2.6 · median 3.2
  • Absorbs damage · rank 47 of 100 among mid laners477 · median 489
  • Plays teamfights · rank 83 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 35 of 100 among mid laners20% · median 23%
  • Lets allies carry kills · rank 30 of 100 among mid lanersrank 30 of 100
  • Crowd control (CC) · rank 32 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 87 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +16.6 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin48.8% · expected 47.0% · 43 g+1.8 ptSoloQ -0.2
Midgap to expected
Orianna59.5% · expected 49.2% · 37 g+10.3 ptSoloQ +3.1
ADCgap to expected
Ezreal66.7% · expected 50.1% · 33 g+16.6 ptSoloQ +0.7
Jhin58.8% · expected 49.9% · 34 g+9.0 ptSoloQ +2.2
Caitlyn51.3% · expected 43.8% · 39 g+7.4 ptSoloQ -2.3
Supportgap to expected
Lulu52.8% · expected 48.1% · 53 g+4.8 ptSoloQ -1.0

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV51.6% · expected 44.2% · 31 g+7.4 ptSoloQ +7.2
ADCgap to expected
Ezreal43.2% · expected 41.3% · 44 g+1.8 ptSoloQ -3.5
Caitlyn51.5% · expected 47.5% · 33 g+4.0 ptSoloQ -0.9
Jinx52.9% · expected 49.9% · 34 g+3.0 ptSoloQ +2.9
Supportgap to expected
Leona56.3% · expected 46.4% · 32 g+9.9 ptSoloQ +1.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Sion29 games
    —SoloQ: 39.3% · 107 g
  • Ornn26 games
    —SoloQ: 56.8% · 44 g
  • Camille22 games
    —SoloQ: 40.8% · 142 g
  • Renekton21 games
    —SoloQ: 47.7% · 153 g
  • K'Sante20 games
    —SoloQ: 46.7% · 244 g
Jungle19 champions
  • Lee Sin43 games
    48.8%gap +1.8 ptsSoloQ: 46.8% · 724 g
  • Wukong38 games
    26.3%gap -15.6 ptsSoloQ: 48.5% · 136 g
  • Jarvan IV35 games
    40.0%gap -7.1 ptsSoloQ: 46.3% · 229 g
  • Vi24 games
    —SoloQ: 46.4% · 211 g
  • Xin Zhao21 games
    —SoloQ: 42.9% · 119 g
Mid18 champions
  • Ahri37 games
    32.4%gap -10.4 ptsSoloQ: 46.9% · 207 g
  • Orianna37 games
    59.5%gap +10.3 ptsSoloQ: 51.6% · 182 g
  • Viktor28 games
    —SoloQ: 48.5% · 355 g
  • Sylas22 games
    —SoloQ: 47.5% · 284 g
  • Syndra21 games
    —SoloQ: 42.6% · 277 g
ADC15 champions
  • Yunara53 games
    35.8%gap -7.4 ptsSoloQ: 45.4% · 531 g
  • Caitlyn39 games
    51.3%gap +7.4 ptsSoloQ: 46.9% · 305 g
  • Kai'Sa38 games
    36.8%gap -8.5 ptsSoloQ: 45.3% · 693 g
  • Jhin34 games
    58.8%gap +9.0 ptsSoloQ: 49.9% · 679 g
  • Ezreal33 games
    66.7%gap +16.6 ptsSoloQ: 51.8% · 392 g
Support17 champions
  • Lulu53 games
    52.8%gap +4.8 ptsSoloQ: 46.3% · 510 g
  • Nautilus47 games
    36.2%gap -11.1 ptsSoloQ: 44.3% · 397 g
  • Braum36 games
    38.9%gap -4.6 ptsSoloQ: 36.4% · 198 g
  • Leona29 games
    —SoloQ: 47.4% · 211 g
  • Blitzcrank24 games
    —SoloQ: 49.2% · 297 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,130 picks of 609,385ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments1.3%276 picks of 21,472ban 3.1% · patches 16.19 to 16.21
  • Pro1.5%34 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.0%G182 games of 4,082
  • 3.0%G2123 games of 4,082
  • 2.1%G3+36 games of 1,756
Once picked, the series moves on toIn G2, over 82 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.