Aurora
Patches 16.19 to 16.21 · NA- Pick
- 8.0%picked in 211 of 2,649 games
- Ban
- 8.7%171 bans over 1,962 games, against 1.4% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Top.Draft
- How to play itElectrocute, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compTeam damage first: more damage than 86% of top laners.TeamfightDamage
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Top.
- DraftBanned more often in amateur play
- Amateur
- 9.6%
- SoloQ
- 1.4%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Electrocute, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Stormsurge
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 86% of top laners.
- Team damagetop14%24% · top laners: 20%
- Plays teamfightstop17%57% · top laners: 53%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Teamfight
- Damage
Like other top laners
- Damage in lane
- Gold at 15 min
- Gold at 20 min
- Lets allies carry kills
What it is not
- Few duels
- Little CC
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 75 in lane, 95 in mid game and 95 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, ahead of 69% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 75 of 100 among top laners651 · median 599
- Damage in mid game · rank 95 of 100 among top laners992 · median 868
- Damage in late game · rank 95 of 100 among top laners1,271 · median 1,079
- Gold at 15 min · rank 73 of 100 among top laners+269 · median +119
- Gold at 20 min · rank 69 of 100 among top laners+282 · median +100
- Absorbs damage · rank 12 of 100 among top laners396 · median 970
- Plays teamfights · rank 83 of 100 among top laners57% · median 53%
- Takes its kills in duels · rank 25 of 100 among top laners24% · median 28%
- Lets allies carry kills · rank 34 of 100 among top lanersrank 34 of 100
- Crowd control (CC) · rank 10 of 100 among top laners0.3 · median 0.8
- Team damage · rank 86 of 100 among top laners24% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+0.4%1,679 picks of 431,266ban 1.4% · patches 16.19 to 16.21
- Amateur tournaments0.3%11 picks of 3,686ban 9.6% · patches 16.19 to 16.21
- Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
15.6% on 16.21Within the series
Fearless series only · as TopNot enough series yet: published from 30.

