Champion sheet · Mid

Aurora

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
16.7%#39 of 173 champions
Pick
8.0%picked in 211 of 2,644 games
Ban
8.7%171 bans over 1,958 games, against 1.4% in soloQ
Win rate as Mid55.7% between 49.8% and 61.4% over 194 gamesSoloQ 50.3%: no clear gap
Median length29.9 minsoloQ 28.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    4.0%
    SoloQ
    1.6%
    4.0% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.6%
    SoloQ
    1.4%
    9.6% ban rate in amateur play over 1,329 games, against 1.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    28.5 min
    Median of 29.9 min in amateur play, against 28.5 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    78%
    SoloQ
    51%
    Played in 78% of amateur games; soloQ sticks to Flash + Ignite (51%).
02 — How to play it

How to play it?

Electrocute, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute92% · 7,404
Same in amateur play
SpellsFlash + Ignite51% · 4,079
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 78% · 197 games
SkillsQnot collected in soloQ
Amateur: 99% · 175 games
Core (3 legendaries)34% · 1,128
34%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of mid laners.

  1. Team damagetop3%26% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 64 in lane, 88 in mid game and 91 in late game, out of 100 mid laners.

562+35 vs 528
1,008+109 vs 899
1,459+281 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Auroramid laners

Gold vs. direct opponent

At 20 min, ahead of 52% of mid laners against the direct opponent.

mid laners
3.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 64 of 100 among mid laners562 · median 528
  • Damage in mid game · rank 88 of 100 among mid laners1,008 · median 899
  • Damage in late game · rank 91 of 100 among mid laners1,459 · median 1,179
  • Gold at 15 min · rank 58 of 100 among mid laners+89 · median +25
  • Gold at 20 min · rank 52 of 100 among mid laners+89 · median +71
  • Map pressure · rank 72 of 100 among mid laners3.7 · median 3.2
  • Absorbs damage · rank 27 of 100 among mid laners362 · median 489
  • Plays teamfights · rank 62 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 43 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 27 of 100 among mid lanersrank 27 of 100
  • Crowd control (CC) · rank 25 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 97 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu63.3% · expected 58.9% · 30 g+4.4 ptSoloQ +1.8

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong60.0% · expected 56.2% · 30 g+3.8 ptSoloQ -1.5
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn16 games
    —SoloQ: 45.8% · 201 g
  • Sion13 games
    —SoloQ: 54.2% · 155 g
  • Ambessa9 games
    —SoloQ: 58.5% · 205 g
  • Dr. Mundo9 games
    —SoloQ: 58.2% · 177 g
  • Garen9 games
    —SoloQ: 54.7% · 236 g
Jungle13 champions
  • Jarvan IV19 games
    —SoloQ: 49.5% · 301 g
  • Wukong16 games
    —SoloQ: 51.4% · 311 g
  • Xin Zhao15 games
    —SoloQ: 54.4% · 90 g
  • Vi12 games
    —SoloQ: 52.6% · 116 g
  • Nocturne10 games
    —SoloQ: 44.3% · 122 g
Mid11 champions
  • Ahri25 games
    —SoloQ: 53.6% · 407 g
  • Syndra20 games
    —SoloQ: 48.6% · 348 g
  • Hwei16 games
    —SoloQ: 48.3% · 174 g
  • Viktor16 games
    —SoloQ: 53.3% · 360 g
  • Orianna13 games
    —SoloQ: 58.6% · 128 g
ADC16 champions
  • Caitlyn20 games
    —SoloQ: 52.1% · 411 g
  • Yunara20 games
    —SoloQ: 49.9% · 629 g
  • Jinx16 games
    —SoloQ: 51.2% · 656 g
  • Lucian14 games
    —SoloQ: 43.8% · 283 g
  • Ashe13 games
    —SoloQ: 53.4% · 236 g
Support13 champions
  • Lulu30 games
    63.3%gap +4.4 ptsSoloQ: 52.8% · 458 g
  • Karma19 games
    —SoloQ: 53.5% · 284 g
  • Nautilus19 games
    —SoloQ: 50.0% · 432 g
  • Braum13 games
    —SoloQ: 55.0% · 249 g
  • Leona13 games
    —SoloQ: 53.5% · 288 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%7,112 picks of 431,269ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments4.0%148 picks of 3,686ban 9.6% · patches 16.19 to 16.21
  • Pro2.6%57 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.8%G150 games of 733
  • 7.4%G254 games of 733
  • 8.5%G3+27 games of 316
Once picked, the series moves on toIn G2, over 50 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.