Tournament presence · pick + ban
12.6%#58 of 173 champions
Pick
6.4%picked in 1,150 of 18,049 games
Ban
6.2%1,064 bans over 17,103 games, against 0.5% in soloQ
Win rate as Top41.9% between 33.5% and 50.7% over 86 gamesSoloQ 50.1%: no clear gap
Median length29.2 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.3%
    0.2% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.5%
    SoloQ
    0.5%
    7.5% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.1 min
    Median of 29.2 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute87% · 1,904
Same in amateur play
SpellsFlash + Teleport53% · 1,156
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 52 games
Core (3 legendaries)13% · 77
13%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 86% of top laners.

  1. Team damagetop14%24% · top laners: 20%
  2. Plays teamfightstop17%57% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills

What it is not

  • Few duels
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 75 in lane, 95 in mid game and 95 in late game, out of 100 top laners.

651+52 vs 599
992+124 vs 868
1,271+192 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Auroratop laners

Gold vs. direct opponent

At 20 min, ahead of 69% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 75 of 100 among top laners651 · median 599
  • Damage in mid game · rank 95 of 100 among top laners992 · median 868
  • Damage in late game · rank 95 of 100 among top laners1,271 · median 1,079
  • Gold at 15 min · rank 73 of 100 among top laners+269 · median +119
  • Gold at 20 min · rank 69 of 100 among top laners+282 · median +100
  • Absorbs damage · rank 12 of 100 among top laners396 · median 970
  • Plays teamfights · rank 83 of 100 among top laners57% · median 53%
  • Takes its kills in duels · rank 25 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 34 of 100 among top lanersrank 34 of 100
  • Crowd control (CC) · rank 10 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 86 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • K'Sante7 games
    —SoloQ: 42.6% · 94 g
  • Renekton6 games
    —SoloQ: 44.1% · 59 g
  • Jayce5 games
    —SoloQ: 51.8% · 114 g
  • Rumble5 games
    —SoloQ: 44.9% · 49 g
  • Sion5 games
    —SoloQ: 59.4% · 32 g
Jungle4 champions
  • Wukong10 games
    —SoloQ: 54.8% · 62 g
  • Lee Sin8 games
    —SoloQ: 53.4% · 262 g
  • Jarvan IV7 games
    —SoloQ: 51.2% · 84 g
  • Vi7 games
    —SoloQ: 38.6% · 83 g
Mid4 champions
  • Viktor9 games
    —SoloQ: 55.0% · 140 g
  • LeBlanc6 games
    —SoloQ: 46.4% · 56 g
  • Ahri5 games
    —SoloQ: 45.6% · 79 g
  • Lissandra5 games
    —SoloQ: 53.2% · 62 g
ADC7 champions
  • Yunara12 games
    —SoloQ: 49.5% · 218 g
  • Jhin10 games
    —SoloQ: 49.2% · 246 g
  • Jinx7 games
    —SoloQ: 51.2% · 125 g
  • Kai'Sa7 games
    —SoloQ: 48.2% · 251 g
  • Caitlyn6 games
    —SoloQ: 52.9% · 104 g
Support6 champions
  • Lulu10 games
    —SoloQ: 49.2% · 189 g
  • Nautilus9 games
    —SoloQ: 51.9% · 156 g
  • Leona8 games
    —SoloQ: 56.3% · 96 g
  • Thresh7 games
    —SoloQ: 46.4% · 168 g
  • Blitzcrank6 games
    —SoloQ: 54.3% · 94 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,933 picks of 609,383ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.2%53 picks of 21,472ban 7.5% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.5%G119 games of 4,078
  • 0.5%G219 games of 4,078
  • 0.7%G3+12 games of 1,754
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.