Aphelios
Patches 16.19 to 16.21 · NA- Pick
- 5.1%picked in 135 of 2,644 games
- Ban
- 6.2%122 bans over 1,958 games, against 1.9% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as ADC.DraftLengthBuild
- How to play itPress the Attack, then The Collector, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.



- In a compTeam damage first: more damage than 89% of ADC.DamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 2.7%
- SoloQ
- 3.6%
- DraftBanned more often in amateur play
- Amateur
- 7.4%
- SoloQ
- 1.9%
- LengthLonger games in amateur play
- Amateur
- 29.9 min
- SoloQ
- 27.8 min
- BuildStormrazor, Infinity Edge, Lord Dominik's Regards instead of The Collector, Infinity Edge, Lord Dominik's Regards
- Amateur
- 22%
- SoloQ
- 21%
How to play it?
Press the Attack, then The Collector, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.
The Collector
Infinity Edge
Lord Dominik's Regards
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 89% of ADC.
- Team damagetop11%27% · ADC: 23%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Damage
- Poke
Like other ADC
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
What it is not
- Carries its own kills
Damage / min by phase · at equal gold
Rank 54 in lane, 31 in mid game and 67 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, ahead of 60% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 54 of 100 among ADC527 · median 525
- Damage in mid game · rank 31 of 100 among ADC877 · median 915
- Damage in late game · rank 67 of 100 among ADC1,420 · median 1,366
- Gold at 15 min · rank 69 of 100 among ADC+64 · median -54
- Gold at 20 min · rank 60 of 100 among ADC+16 · median -85
- Absorbs damage · rank 73 of 100 among ADC422 · median 361
- Plays teamfights · rank 56 of 100 among ADC57% · median 56%
- Takes its kills in duels · rank 36 of 100 among ADC17% · median 19%
- Lets allies carry kills · rank 10 of 100 among ADCrank 10 of 100
- Crowd control (CC) · rank 44 of 100 among ADC0.5 · median 0.6
- Team damage · rank 89 of 100 among ADC27% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Ambessa10 games—SoloQ: 52.4% · 410 g
- K'Sante9 games—SoloQ: 48.4% · 306 g
- Ornn8 games—SoloQ: 44.4% · 471 g
- Aatrox6 games—SoloQ: 51.8% · 523 g
- Dr. Mundo6 games—SoloQ: 54.5% · 323 g
- Malphite6 games—SoloQ: 46.0% · 630 g
- Sion6 games—SoloQ: 47.0% · 287 g
- Garen5 games—SoloQ: 49.1% · 446 g
- Jayce5 games—SoloQ: 50.9% · 448 g
- Nasus5 games—SoloQ: 44.3% · 357 g
- Shen5 games—SoloQ: 49.4% · 399 g
- Syndra12 games—SoloQ: 48.9% · 716 g
- Viktor12 games—SoloQ: 49.9% · 834 g
- Ahri10 games—SoloQ: 49.1% · 814 g
- Akali7 games—SoloQ: 51.7% · 441 g
- Galio7 games—SoloQ: 51.3% · 415 g
- Locke7 games—SoloQ: 51.0% · 653 g
- Ryze7 games—SoloQ: 55.6% · 196 g
- Aurora6 games—SoloQ: 47.6% · 252 g
- Hwei6 games—SoloQ: 48.3% · 377 g
- Jinx19 games—SoloQ: 49.6% · 1,973 g
- Yunara19 games—SoloQ: 47.6% · 1,572 g
- Kai'Sa12 games—SoloQ: 50.9% · 1,191 g
- Ezreal10 games—SoloQ: 52.2% · 782 g
- Lucian8 games—SoloQ: 50.2% · 654 g
- Tristana7 games—SoloQ: 49.8% · 873 g
- Xayah7 games—SoloQ: 51.0% · 398 g
- Ashe6 games—SoloQ: 46.1% · 575 g
- Jhin6 games—SoloQ: 48.7% · 1,671 g
- Sivir6 games—SoloQ: 54.4% · 344 g
- Caitlyn5 games—SoloQ: 49.6% · 952 g
- Zeri5 games—SoloQ: 49.2% · 563 g
- Nautilus17 games—SoloQ: 45.7% · 810 g
- Lulu13 games—SoloQ: 49.8% · 1,153 g
- Leona11 games—SoloQ: 47.5% · 701 g
- Milio11 games—SoloQ: 51.4% · 496 g
- Braum8 games—SoloQ: 44.9% · 537 g
- Karma8 games—SoloQ: 50.1% · 551 g
- Rakan8 games—SoloQ: 51.9% · 366 g
- Bard7 games—SoloQ: 49.3% · 460 g
- Seraphine6 games—SoloQ: 47.2% · 536 g
- Blitzcrank5 games—SoloQ: 43.7% · 670 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+3.6%15,328 picks of 431,271ban 1.9% · patches 16.19 to 16.21
- Amateur tournaments2.7%101 picks of 3,686ban 7.4% · patches 16.19 to 16.21
- Pro1.0%23 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
14.2% on 16.21Within the series
Fearless series only · as ADC- 3.4%G125 games of 733
- 5.3%G239 games of 733
- 5.1%G3+16 games of 316
Not enough series yet: published from 30.

