Champion sheet · ADC

Aphelios

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
11.3%#71 of 173 champions
Pick
5.1%picked in 135 of 2,644 games
Ban
6.2%122 bans over 1,958 games, against 1.9% in soloQ
Win rate as ADC47.0% between 40.1% and 54.1% over 134 gamesSoloQ 48.9%: no clear gap
Median length29.9 minsoloQ 27.8 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    2.7%
    SoloQ
    3.6%
    2.7% of the role's picks in amateur play, against 3.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.4%
    SoloQ
    1.9%
    7.4% ban rate in amateur play over 1,329 games, against 1.9% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    27.8 min
    Median of 29.9 min in amateur play, against 27.8 min in soloQ.
  • BuildStormrazor, Infinity Edge, Lord Dominik's Regards instead of The Collector, Infinity Edge, Lord Dominik's Regards
    Amateur
    22%
    SoloQ
    21%
    Played in 22% of amateur games; soloQ sticks to The Collector, Infinity Edge, Lord Dominik's Regards (21%).
02 — How to play it

How to play it?

Press the Attack, then The Collector, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack77% · 13,392
Same in amateur play
SpellsFlash + Barrier68% · 11,763
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 92% · 201 games
Core (3 legendaries)21% · 1,832
21%of soloQ games
  1. The Collector
  2. Infinity Edge
  3. Lord Dominik's Regards
≠ Amateur: Stormrazor, Infinity Edge, Lord Dominik's Regards instead of The Collector, Infinity Edge, Lord Dominik's Regards. 22% · 94 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of ADC.

  1. Team damagetop11%27% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Carries its own kills

Damage / min by phase · at equal gold

Rank 54 in lane, 31 in mid game and 67 in late game, out of 100 ADC.

527+3 vs 525
877-39 vs 915
1,420+54 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ApheliosADC

Gold vs. direct opponent

At 20 min, ahead of 60% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among ADC527 · median 525
  • Damage in mid game · rank 31 of 100 among ADC877 · median 915
  • Damage in late game · rank 67 of 100 among ADC1,420 · median 1,366
  • Gold at 15 min · rank 69 of 100 among ADC+64 · median -54
  • Gold at 20 min · rank 60 of 100 among ADC+16 · median -85
  • Absorbs damage · rank 73 of 100 among ADC422 · median 361
  • Plays teamfights · rank 56 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 36 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 10 of 100 among ADCrank 10 of 100
  • Crowd control (CC) · rank 44 of 100 among ADC0.5 · median 0.6
  • Team damage · rank 89 of 100 among ADC27% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Ambessa10 games
    —SoloQ: 52.4% · 410 g
  • K'Sante9 games
    —SoloQ: 48.4% · 306 g
  • Ornn8 games
    —SoloQ: 44.4% · 471 g
  • Aatrox6 games
    —SoloQ: 51.8% · 523 g
  • Dr. Mundo6 games
    —SoloQ: 54.5% · 323 g
Jungle7 champions
  • Jarvan IV13 games
    —SoloQ: 45.8% · 583 g
  • Wukong13 games
    —SoloQ: 47.8% · 722 g
  • Nocturne8 games
    —SoloQ: 51.4% · 243 g
  • Xin Zhao7 games
    —SoloQ: 49.8% · 201 g
  • Cho'Gath6 games
    —SoloQ: 49.7% · 467 g
Mid9 champions
  • Syndra12 games
    —SoloQ: 48.9% · 716 g
  • Viktor12 games
    —SoloQ: 49.9% · 834 g
  • Ahri10 games
    —SoloQ: 49.1% · 814 g
  • Akali7 games
    —SoloQ: 51.7% · 441 g
  • Galio7 games
    —SoloQ: 51.3% · 415 g
ADC12 champions
  • Jinx19 games
    —SoloQ: 49.6% · 1,973 g
  • Yunara19 games
    —SoloQ: 47.6% · 1,572 g
  • Kai'Sa12 games
    —SoloQ: 50.9% · 1,191 g
  • Ezreal10 games
    —SoloQ: 52.2% · 782 g
  • Lucian8 games
    —SoloQ: 50.2% · 654 g
Support10 champions
  • Nautilus17 games
    —SoloQ: 45.7% · 810 g
  • Lulu13 games
    —SoloQ: 49.8% · 1,153 g
  • Leona11 games
    —SoloQ: 47.5% · 701 g
  • Milio11 games
    —SoloQ: 51.4% · 496 g
  • Braum8 games
    —SoloQ: 44.9% · 537 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.6%15,328 picks of 431,271ban 1.9% · patches 16.19 to 16.21
  • Amateur tournaments2.7%101 picks of 3,686ban 7.4% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 3.4%G125 games of 733
  • 5.3%G239 games of 733
  • 5.1%G3+16 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.