Amumu
Patches 16.19 to 16.21 · NA- Pick
- 4.1%picked in 108 of 2,644 games
- Ban
- 3.0%58 bans over 1,958 games, against 0.6% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Support.Draft
- How to play itAftershock, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compNo trait above other supports; the most marked: Crowd control (CC) (rank 73).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Support.
- DraftBanned more often in amateur play
- Amateur
- 2.2%
- SoloQ
- 0.6%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Aftershock, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Malignance
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other supports; the most marked: Crowd control (CC) (rank 73).
- Its most marked traitCrowd control (CC)top27%1.3 · supports: 1
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
Nothing above supports.
Like other supports
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 44 in lane, 46 in mid game and 54 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, behind 71% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 44 of 100 among supports273 · median 288
- Damage in mid game · rank 46 of 100 among supports336 · median 342
- Damage in late game · rank 54 of 100 among supports395 · median 388
- Gold at 15 min · rank 32 of 100 among supports-34 · median +105
- Gold at 20 min · rank 29 of 100 among supports-51 · median +193
- Map pressure · rank 62 of 100 among supports4.8 · median 4.5
- Absorbs damage · rank 71 of 100 among supports629 · median 393
- Plays teamfights · rank 71 of 100 among supports56% · median 54%
- Takes its kills in duels · rank 56 of 100 among supports18% · median 17%
- Lets allies carry kills · rank 21 of 100 among supportsrank 21 of 100
- Crowd control (CC) · rank 73 of 100 among supports1.3 · median 1
- Team damage · rank 39 of 100 among supports8% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Yunara5 games—SoloQ: 44.1% · 188 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.5%2,173 picks of 431,269ban 0.6% · patches 16.19 to 16.21
- Amateur tournaments0.6%21 picks of 3,686ban 2.2% · patches 16.19 to 16.21
- Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
3.9% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

