Champion sheet · Jungle

Amumu

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
7.1%#102 of 173 champions
Pick
4.1%picked in 108 of 2,646 games
Ban
3.0%58 bans over 1,959 games, against 0.6% in soloQ
Win rate as Jungle45.3% between 36.8% and 54.2% over 86 gamesSoloQ 47.0%: no clear gap
Median length29 minsoloQ 28.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.7%
    1.6% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.2%
    SoloQ
    0.6%
    2.2% ban rate in amateur play over 1,329 games, against 0.6% in soloQ over 82,299 games.
02 — How to play it

How to play it?

Conqueror, then Liandry's Torment, Sunfire Aegis, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror82% · 2,875
Same in amateur play
SpellsFlash + Smite100% · 3,496
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 57 games
Core (3 legendaries)34% · 415
34%of soloQ games
  1. Liandry's Torment
  2. Sunfire Aegis
  3. Abyssal Mask
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 94% of junglers.

  1. Plays teamfightstop6%56% · junglers: 52%
  2. Crowd control (CC)top16%1.1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • CC

Like other junglers

  • Map pressure
  • Absorbs damage
  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 14 in lane, 8 in mid game and 23 in late game, out of 100 junglers.

332-51 vs 383
676-119 vs 796
940-115 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Amumujunglers

Gold vs. direct opponent

At 20 min, behind 98% of junglers against the direct opponent.

junglers
4.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among junglers332 · median 383
  • Damage in mid game · rank 8 of 100 among junglers676 · median 796
  • Damage in late game · rank 23 of 100 among junglers940 · median 1,056
  • Gold at 15 min · rank 2 of 100 among junglers-568 · median +6
  • Gold at 20 min · rank 2 of 100 among junglers-884 · median +64
  • Map pressure · rank 39 of 100 among junglers4.3 · median 4.7
  • Absorbs damage · rank 64 of 100 among junglers949 · median 855
  • Plays teamfights · rank 94 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 10 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 69 of 100 among junglersrank 69 of 100
  • Crowd control (CC) · rank 84 of 100 among junglers1.1 · median 0.7
  • Team damage · rank 17 of 100 among junglers14% · median 17%
  • Jungle farm · rank 21 of 100 among junglers63 · median 66
  • Invade · rank 1 of 100 among junglers5% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ornn10 games
    —SoloQ: 51.6% · 64 g
  • Dr. Mundo6 games
    —SoloQ: 46.3% · 80 g
  • Urgot5 games
    —SoloQ: 37.2% · 78 g
  • Yone5 games
    —SoloQ: 52.5% · 118 g
Jungle4 champions
  • Wukong9 games
    —SoloQ: 46.8% · 141 g
  • Jarvan IV8 games
    —SoloQ: 47.2% · 125 g
  • Sylas6 games
    —SoloQ: 42.1% · 178 g
  • Shyvana5 games
    —SoloQ: 54.7% · 95 g
Mid5 champions
  • Viktor8 games
    —SoloQ: 46.5% · 172 g
  • Orianna7 games
    —SoloQ: 61.4% · 57 g
  • Sylas7 games
    —SoloQ: 45.5% · 156 g
  • Syndra7 games
    —SoloQ: 51.8% · 137 g
  • Hwei5 games
    —SoloQ: 40.2% · 87 g
ADC8 champions
  • Jhin9 games
    —SoloQ: 43.1% · 262 g
  • Caitlyn8 games
    —SoloQ: 52.8% · 180 g
  • Jinx6 games
    —SoloQ: 49.7% · 314 g
  • Ezreal5 games
    —SoloQ: 47.6% · 189 g
  • Sivir5 games
    —SoloQ: 42.6% · 101 g
Support6 champions
  • Nautilus11 games
    —SoloQ: 46.9% · 147 g
  • Lulu9 games
    —SoloQ: 41.7% · 206 g
  • Alistar7 games
    —SoloQ: 43.4% · 106 g
  • Braum7 games
    —SoloQ: 46.4% · 112 g
  • Milio6 games
    —SoloQ: 51.5% · 134 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%2,914 picks of 431,269ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments1.6%59 picks of 3,686ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.9%G121 games of 733
  • 2.9%G221 games of 734
  • 4.4%G3+14 games of 317
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.