Champion sheet · Jungle

Amumu

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
6.1%#107 of 173 champions
Pick
4.4%picked in 284 of 6,486 games
Ban
1.7%55 bans over 3,246 games, against 0.4% in soloQ
Win rate as Jungle33.8% between 28.8% and 39.1% over 228 gamesSoloQ 46.9%: clear gap
Median length28.1 minsoloQ 28.1 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    33.8%
    SoloQ
    46.9%
    33.8% win rate in amateur play over 228 games, against 46.9% in soloQ over 3,889 games.
  • DraftPicked more often in amateur play
    Amateur
    1.8%
    SoloQ
    0.5%
    1.8% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.8%
    SoloQ
    0.4%
    1.8% ban rate in amateur play over 1,886 games, against 0.4% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Conqueror, then Liandry's Torment, Sunfire Aegis, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror78% · 3,020
Same in amateur play
SpellsFlash + Smite100% · 3,883
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)33% · 470
33%of soloQ games
  1. Liandry's Torment
  2. Sunfire Aegis
  3. Abyssal Mask
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 94% of junglers.

  1. Plays teamfightstop6%56% · junglers: 52%
  2. Crowd control (CC)top16%1.1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • CC

Like other junglers

  • Map pressure
  • Absorbs damage
  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 14 in lane, 8 in mid game and 23 in late game, out of 100 junglers.

332-51 vs 383
676-119 vs 796
940-115 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Amumujunglers

Gold vs. direct opponent

At 20 min, behind 98% of junglers against the direct opponent.

junglers
4.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among junglers332 · median 383
  • Damage in mid game · rank 8 of 100 among junglers676 · median 796
  • Damage in late game · rank 23 of 100 among junglers940 · median 1,056
  • Gold at 15 min · rank 2 of 100 among junglers-568 · median +6
  • Gold at 20 min · rank 2 of 100 among junglers-884 · median +64
  • Map pressure · rank 39 of 100 among junglers4.3 · median 4.7
  • Absorbs damage · rank 64 of 100 among junglers949 · median 855
  • Plays teamfights · rank 94 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 10 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 69 of 100 among junglersrank 69 of 100
  • Crowd control (CC) · rank 84 of 100 among junglers1.1 · median 0.7
  • Team damage · rank 17 of 100 among junglers14% · median 17%
  • Jungle farm · rank 21 of 100 among junglers63 · median 66
  • Invade · rank 1 of 100 among junglers5% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu40.0% · expected 36.3% · 30 g+3.7 ptSoloQ +3.7

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn21 games
    —SoloQ: 42.7% · 89 g
  • Olaf14 games
    —SoloQ: 41.6% · 101 g
  • Ambessa12 games
    —SoloQ: 47.7% · 88 g
  • Dr. Mundo12 games
    —SoloQ: 49.4% · 77 g
  • Sion11 games
    —SoloQ: 51.5% · 68 g
Jungle14 champions
  • Wukong42 games
    28.6%gap -5.3 ptsSoloQ: 47.6% · 143 g
  • Jarvan IV22 games
    —SoloQ: 50.0% · 158 g
  • Vi18 games
    —SoloQ: 52.9% · 70 g
  • Maokai10 games
    —SoloQ: — · 12 g
  • Xin Zhao10 games
    —SoloQ: 55.3% · 47 g
Mid16 champions
  • Sylas21 games
    —SoloQ: 46.5% · 213 g
  • Ahri19 games
    —SoloQ: 46.1% · 217 g
  • Syndra19 games
    —SoloQ: 46.1% · 217 g
  • Viktor15 games
    —SoloQ: 43.4% · 166 g
  • Hwei14 games
    —SoloQ: 47.1% · 87 g
ADC12 champions
  • Yunara27 games
    —SoloQ: 48.6% · 317 g
  • Kai'Sa18 games
    —SoloQ: 46.2% · 277 g
  • Caitlyn16 games
    —SoloQ: 41.7% · 216 g
  • Sivir16 games
    —SoloQ: 44.6% · 101 g
  • Ashe15 games
    —SoloQ: 44.1% · 93 g
Support16 champions
  • Lulu30 games
    40.0%gap +3.7 ptsSoloQ: 50.2% · 245 g
  • Nautilus22 games
    —SoloQ: 52.9% · 187 g
  • Braum19 games
    —SoloQ: 42.7% · 131 g
  • Milio17 games
    —SoloQ: 45.4% · 207 g
  • Seraphine17 games
    —SoloQ: 53.3% · 105 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,276 picks of 672,396ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.8%173 picks of 9,366ban 1.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 3.2%G162 games of 1,918
  • 3.4%G266 games of 1,918
  • 3.8%G3+24 games of 632
Once picked, the series moves on toIn G2, over 62 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.