Champion sheet · Support

Alistar

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
12.1%#65 of 173 champions
Pick
7.7%picked in 203 of 2,644 games
Ban
4.4%86 bans over 1,958 games, against 3.0% in soloQ
Win rate as Support53.7% between 47.9% and 59.4% over 203 gamesSoloQ 51.9%: no clear gap
Median length29.4 minsoloQ 27.6 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    4.2%
    SoloQ
    3.6%
    4.2% of the role's picks in amateur play, against 3.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.7%
    SoloQ
    3.0%
    4.7% ban rate in amateur play over 1,329 games, against 3.0% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.6 min
    Median of 29.4 min in amateur play, against 27.6 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    68%
    SoloQ
    45%
    Played in 68% of amateur games; soloQ sticks to Flash + Ignite (45%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Kaenic Rookern, Dead Man's Plate, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock51% · 9,031
Same in amateur play
SpellsFlash + Ignite45% · 8,007
≠ Amateur: Flash + Heal instead of Flash + Ignite. 68% · 213 games
SkillsQnot collected in soloQ
Amateur: 94% · 216 games
Core (3 legendaries)— · 1
  1. Kaenic Rookern
  2. Dead Man's Plate
  3. Randuin's Omen

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of supports.

  1. Absorbs damagetop1%1,197 · supports: 393
  2. Crowd control (CC)top5%1.8 · supports: 1
  3. Plays teamfightstop15%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline
  • Teamfight
  • CC

Like other supports

  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 11 in lane, 16 in mid game and 25 in late game, out of 100 supports.

192-96 vs 288
253-89 vs 342
314-74 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Alistarsupports

Gold vs. direct opponent

At 20 min, behind 90% of supports against the direct opponent.

supports
4.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among supports192 · median 288
  • Damage in mid game · rank 16 of 100 among supports253 · median 342
  • Damage in late game · rank 25 of 100 among supports314 · median 388
  • Gold at 15 min · rank 3 of 100 among supports-145 · median +105
  • Gold at 20 min · rank 10 of 100 among supports-191 · median +193
  • Map pressure · rank 75 of 100 among supports4.7 · median 4.5
  • Absorbs damage · rank 100 of 100 among supports1,197 · median 393
  • Plays teamfights · rank 85 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 7 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 71 of 100 among supportsrank 71 of 100
  • Crowd control (CC) · rank 95 of 100 among supports1.8 · median 1
  • Team damage · rank 10 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn14 games
    —SoloQ: 50.8% · 431 g
  • Ambessa13 games
    —SoloQ: 49.0% · 398 g
  • Renekton12 games
    —SoloQ: 50.7% · 527 g
  • K'Sante10 games
    —SoloQ: 51.7% · 352 g
  • Gnar9 games
    —SoloQ: 53.6% · 306 g
Jungle14 champions
  • Wukong25 games
    —SoloQ: 48.1% · 738 g
  • Jarvan IV14 games
    —SoloQ: 57.2% · 521 g
  • Nocturne11 games
    —SoloQ: 54.8% · 239 g
  • Pantheon11 games
    —SoloQ: 56.5% · 69 g
  • Xin Zhao11 games
    —SoloQ: 53.5% · 243 g
Mid12 champions
  • Syndra24 games
    —SoloQ: 52.2% · 742 g
  • Orianna16 games
    —SoloQ: 52.3% · 300 g
  • Ahri15 games
    —SoloQ: 51.4% · 743 g
  • Viktor14 games
    —SoloQ: 49.7% · 817 g
  • Sylas12 games
    —SoloQ: 49.0% · 833 g
ADC15 champions
  • Sivir24 games
    —SoloQ: 51.5% · 520 g
  • Kai'Sa18 games
    —SoloQ: 52.5% · 1,269 g
  • Xayah17 games
    —SoloQ: 47.6% · 468 g
  • Caitlyn13 games
    —SoloQ: 52.7% · 755 g
  • Jinx11 games
    —SoloQ: 49.1% · 1,273 g
Support14 champions
  • Nautilus27 games
    —SoloQ: 55.0% · 1,030 g
  • Rakan19 games
    —SoloQ: 49.8% · 534 g
  • Rell18 games
    —SoloQ: 51.2% · 705 g
  • Bard13 games
    —SoloQ: 49.8% · 434 g
  • Leona13 games
    —SoloQ: 52.1% · 958 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.6%15,391 picks of 431,269ban 3.0% · patches 16.19 to 16.21
  • Amateur tournaments4.2%154 picks of 3,686ban 4.7% · patches 16.19 to 16.21
  • Pro5.5%121 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

13.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.8%G150 games of 733
  • 8.9%G265 games of 733
  • 11.4%G3+36 games of 316
Once picked, the series moves on toIn G2, over 50 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.