Champion sheet · Mid

Akali

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
24.9%#16 of 173 champions
Pick
7.1%picked in 187 of 2,644 games
Ban
17.8%348 bans over 1,958 games, against 20.9% in soloQ
Win rate as Mid47.5% between 41.2% and 54.0% over 162 gamesSoloQ 49.5%: no clear gap
Median length28.3 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    3.4%
    SoloQ
    2.8%
    3.4% of the role's picks in amateur play, against 2.8% in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    66%
    SoloQ
    78%
    Played in 66% of amateur games; soloQ sticks to Flash + Ignite (78%).
02 — How to play it

How to play it?

Electrocute, then Hextech Gunblade, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute92% · 12,873
Same in amateur play
SpellsFlash + Ignite78% · 10,924
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 66% · 166 games
SkillsQnot collected in soloQ
Amateur: 100% · 186 games
Core (3 legendaries)43% · 2,423
43%of soloQ games
  1. Hextech Gunblade
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 89% of mid laners.

  1. Takes its kills in duelstop12%28% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 68 in lane, 69 in mid game and 52 in late game, out of 100 mid laners.

564+36 vs 528
955+56 vs 899
1,184+5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Akalimid laners

Gold vs. direct opponent

At 20 min, ahead of 64% of mid laners against the direct opponent.

mid laners
3.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 68 of 100 among mid laners564 · median 528
  • Damage in mid game · rank 69 of 100 among mid laners955 · median 899
  • Damage in late game · rank 52 of 100 among mid laners1,184 · median 1,179
  • Gold at 15 min · rank 60 of 100 among mid laners+119 · median +25
  • Gold at 20 min · rank 64 of 100 among mid laners+243 · median +71
  • Map pressure · rank 73 of 100 among mid laners3.9 · median 3.2
  • Absorbs damage · rank 57 of 100 among mid laners561 · median 489
  • Plays teamfights · rank 23 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 89 of 100 among mid laners28% · median 23%
  • Lets allies carry kills · rank 15 of 100 among mid lanersrank 15 of 100
  • Crowd control (CC) · rank 9 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 72 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Gnar12 games
    —SoloQ: 52.3% · 216 g
  • Ornn11 games
    —SoloQ: 48.6% · 383 g
  • Aatrox10 games
    —SoloQ: 51.8% · 442 g
  • Sion10 games
    —SoloQ: 50.2% · 283 g
  • K'Sante9 games
    —SoloQ: 51.3% · 265 g
Jungle9 champions
  • Jarvan IV17 games
    —SoloQ: 56.8% · 500 g
  • Vi14 games
    —SoloQ: 48.1% · 185 g
  • Wukong13 games
    —SoloQ: 47.3% · 539 g
  • Sylas12 games
    —SoloQ: 46.5% · 469 g
  • Nocturne11 games
    —SoloQ: 57.2% · 201 g
Mid10 champions
  • Orianna20 games
    —SoloQ: 48.7% · 263 g
  • Syndra19 games
    —SoloQ: 49.2% · 530 g
  • Viktor14 games
    —SoloQ: 49.9% · 766 g
  • Ahri12 games
    —SoloQ: 45.5% · 573 g
  • Galio10 games
    —SoloQ: 47.7% · 511 g
ADC14 champions
  • Yunara16 games
    —SoloQ: 49.7% · 989 g
  • Jhin12 games
    —SoloQ: 50.9% · 1,278 g
  • Jinx12 games
    —SoloQ: 47.9% · 1,078 g
  • Lucian12 games
    —SoloQ: 51.6% · 545 g
  • Ezreal11 games
    —SoloQ: 52.2% · 684 g
Support14 champions
  • Lulu20 games
    —SoloQ: 48.9% · 779 g
  • Milio20 games
    —SoloQ: 53.6% · 375 g
  • Nautilus15 games
    —SoloQ: 51.6% · 708 g
  • Karma12 games
    —SoloQ: 49.5% · 477 g
  • Rell9 games
    —SoloQ: 46.6% · 320 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%12,038 picks of 431,269ban 20.9% · patches 16.19 to 16.21
  • Amateur tournaments3.4%124 picks of 3,686ban 19.3% · patches 16.19 to 16.21
  • Pro6.2%136 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

28.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 7.1%G152 games of 733
  • 5.0%G237 games of 733
  • 3.5%G3+11 games of 316
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.