Champion sheet · Top

Akali

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
21.4%#22 of 173 champions
Pick
6.4%picked in 414 of 6,486 games
Ban
15.0%487 bans over 3,246 games, against 17.9% in soloQ
Win rate as Top47.6% between 37.6% and 57.9% over 63 gamesSoloQ 49.3%: no clear gap
Median length28.9 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.3%
    0.4% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    14.8%
    SoloQ
    17.9%
    14.8% ban rate in amateur play over 1,886 games, against 17.9% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Electrocute, then Hextech Gunblade, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute79% · 8,025
Same in amateur play
SpellsFlash + Ignite82% · 8,387
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 50 games
Core (3 legendaries)34% · 1,262
34%of soloQ games
  1. Hextech Gunblade
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Hextech Gunblade, Shadowflame, Rabadon's Deathcap (31%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 91% of top laners.

  1. Takes its kills in duelstop9%35% · top laners: 28%
  2. Team damagetop22%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 76 in lane, 79 in mid game and 70 in late game, out of 100 top laners.

656+57 vs 599
948+80 vs 868
1,129+49 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Akalitop laners

Gold vs. direct opponent

At 20 min, ahead of 57% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 76 of 100 among top laners656 · median 599
  • Damage in mid game · rank 79 of 100 among top laners948 · median 868
  • Damage in late game · rank 70 of 100 among top laners1,129 · median 1,079
  • Gold at 15 min · rank 52 of 100 among top laners+120 · median +119
  • Gold at 20 min · rank 57 of 100 among top laners+169 · median +100
  • Absorbs damage · rank 27 of 100 among top laners575 · median 970
  • Plays teamfights · rank 18 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 91 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 7 of 100 among top lanersrank 7 of 100
  • Crowd control (CC) · rank 4 of 100 among top laners0.1 · median 0.8
  • Team damage · rank 79 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Jax5 games
    —SoloQ: 52.7% · 281 g
  • Olaf5 games
    —SoloQ: 48.9% · 182 g
Jungle2 champions
  • Jarvan IV5 games
    —SoloQ: 47.7% · 377 g
  • Wukong5 games
    —SoloQ: 50.7% · 345 g
Mid1 champion
  • Ahri6 games
    —SoloQ: 48.7% · 552 g
ADC3 champions
  • Jinx7 games
    —SoloQ: 45.7% · 606 g
  • Yunara7 games
    —SoloQ: 49.7% · 774 g
  • Caitlyn6 games
    —SoloQ: 49.3% · 600 g
Support3 champions
  • Lulu6 games
    —SoloQ: 50.2% · 701 g
  • Nautilus6 games
    —SoloQ: 49.9% · 561 g
  • Seraphine6 games
    —SoloQ: 50.8% · 248 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%9,007 picks of 672,391ban 17.9% · patches 16.19 to 16.21
  • Amateur tournaments0.4%42 picks of 9,366ban 14.8% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

28.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.6%G112 games of 1,918
  • 0.8%G216 games of 1,918
  • 1.3%G3+8 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.