Champion sheet · Mid

Akali

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
21.4%#22 of 173 champions
Pick
6.4%picked in 414 of 6,486 games
Ban
15.0%487 bans over 3,246 games, against 17.9% in soloQ
Win rate as Mid55.6% between 51.2% and 59.9% over 351 gamesSoloQ 48.5%: clear gap
Median length29.5 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    55.6%
    SoloQ
    48.5%
    55.6% win rate in amateur play over 351 games, against 48.5% in soloQ over 22,008 games.
  • DraftPicked less often in amateur play
    Amateur
    2.5%
    SoloQ
    2.9%
    2.5% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    14.8%
    SoloQ
    17.9%
    14.8% ban rate in amateur play over 1,886 games, against 17.9% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.7 min
    Median of 29.5 min in amateur play, against 27.7 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    63%
    SoloQ
    78%
    Played in 63% of amateur games; soloQ sticks to Flash + Ignite (78%).
02 — How to play it

How to play it?

Electrocute, then Hextech Gunblade, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute93% · 20,537
Same in amateur play
SpellsFlash + Ignite78% · 17,084
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 63% · 358 games
SkillsQnot collected in soloQ
Amateur: 100% · 59 games
Core (3 legendaries)37% · 3,231
37%of soloQ games
  1. Hextech Gunblade
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 89% of mid laners.

  1. Takes its kills in duelstop12%28% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 68 in lane, 69 in mid game and 52 in late game, out of 100 mid laners.

564+36 vs 528
955+56 vs 899
1,184+5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Akalimid laners

Gold vs. direct opponent

At 20 min, ahead of 64% of mid laners against the direct opponent.

mid laners
3.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 68 of 100 among mid laners564 · median 528
  • Damage in mid game · rank 69 of 100 among mid laners955 · median 899
  • Damage in late game · rank 52 of 100 among mid laners1,184 · median 1,179
  • Gold at 15 min · rank 60 of 100 among mid laners+119 · median +25
  • Gold at 20 min · rank 64 of 100 among mid laners+243 · median +71
  • Map pressure · rank 73 of 100 among mid laners3.9 · median 3.2
  • Absorbs damage · rank 57 of 100 among mid laners561 · median 489
  • Plays teamfights · rank 23 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 89 of 100 among mid laners28% · median 23%
  • Lets allies carry kills · rank 15 of 100 among mid lanersrank 15 of 100
  • Crowd control (CC) · rank 9 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 72 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV64.4% · expected 56.4% · 45 g+8.1 ptSoloQ -1.1
Midgap to expected
Orianna60.0% · expected 55.6% · 40 g+4.4 ptSoloQ +0.6
ADCgap to expected
Ashe70.0% · expected 57.3% · 30 g+12.7 ptSoloQ +4.4
Yunara58.8% · expected 53.4% · 34 g+5.5 ptSoloQ -0.7
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn63.9% · expected 56.6% · 36 g+7.3 ptSoloQ -0.5
Yunara57.8% · expected 57.7% · 45 g+0.1 ptSoloQ +0.6
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn35 games
    54.3%gap -3.2 ptsSoloQ: 44.8% · 616 g
  • Renekton23 games
    —SoloQ: 49.1% · 656 g
  • K'Sante22 games
    —SoloQ: 52.7% · 448 g
  • Sion20 games
    —SoloQ: 51.2% · 492 g
  • Ambessa14 games
    —SoloQ: 52.2% · 554 g
Jungle16 champions
  • Wukong50 games
    54.0%gap -1.7 ptsSoloQ: 48.5% · 778 g
  • Jarvan IV45 games
    64.4%gap +8.1 ptsSoloQ: 47.8% · 893 g
  • Xin Zhao32 games
    50.0%gap -6.1 ptsSoloQ: 51.1% · 284 g
  • Vi23 games
    —SoloQ: 45.4% · 405 g
  • Skarner18 games
    —SoloQ: 44.1% · 195 g
Mid16 champions
  • Viktor67 games
    52.2%gap -2.7 ptsSoloQ: 51.0% · 1,031 g
  • Orianna40 games
    60.0%gap +4.4 ptsSoloQ: 51.3% · 495 g
  • Syndra35 games
    48.6%gap -6.1 ptsSoloQ: 46.7% · 1,090 g
  • Ahri19 games
    —SoloQ: 46.0% · 1,080 g
  • Yone14 games
    —SoloQ: 50.9% · 1,146 g
ADC19 champions
  • Yunara34 games
    58.8%gap +5.5 ptsSoloQ: 47.5% · 1,640 g
  • Ashe30 games
    70.0%gap +12.7 ptsSoloQ: 53.0% · 494 g
  • Jinx28 games
    —SoloQ: 45.6% · 1,361 g
  • Lucian25 games
    —SoloQ: 47.9% · 748 g
  • Caitlyn23 games
    —SoloQ: 49.8% · 1,186 g
Support17 champions
  • Milio36 games
    55.6%gap -0.3 ptsSoloQ: 50.1% · 707 g
  • Lulu32 games
    50.0%gap -8.3 ptsSoloQ: 46.6% · 1,523 g
  • Braum29 games
    —SoloQ: 49.1% · 845 g
  • Seraphine26 games
    —SoloQ: 50.8% · 545 g
  • Leona22 games
    —SoloQ: 50.8% · 835 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%19,277 picks of 672,394ban 17.9% · patches 16.19 to 16.21
  • Amateur tournaments2.5%234 picks of 9,366ban 14.8% · patches 16.19 to 16.21
  • Pro6.2%136 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

28.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.0%G195 games of 1,918
  • 6.2%G2119 games of 1,918
  • 4.4%G3+28 games of 632
Once picked, the series moves on toIn G2, over 95 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.