Tournament presence · pick + ban
32.5%#9 of 173 champions
Pick
16.8%picked in 445 of 2,646 games
Ban
15.7%307 bans over 1,959 games, against 3.6% in soloQ
Win rate as Mid52.4% between 48.5% and 56.3% over 439 gamesSoloQ 50.4%: no clear gap
Median length29.6 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    8.3%
    SoloQ
    4.5%
    8.3% of the role's picks in amateur play, against 4.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.1%
    SoloQ
    3.6%
    16.1% ban rate in amateur play over 1,329 games, against 3.6% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.2 min
    Median of 29.6 min in amateur play, against 28.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    72%
    SoloQ
    60%
    Played in 72% of amateur games; soloQ sticks to Flash + Ignite (60%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Lich Bane, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute86% · 19,829
Same in amateur play
SpellsFlash + Ignite60% · 13,803
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 72% · 452 games
SkillsQnot collected in soloQ
Amateur: 100% · 40 games
Core (3 legendaries)12% · 1,148
12%of soloQ games
  1. Malignance
  2. Lich Bane
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 78% of mid laners.

  1. Plays teamfightstop22%58% · mid laners: 55%
  2. Map pressuretop23%3.8 · mid laners: 3.2
  3. Team damagetop23%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Damage

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 28 in lane, 51 in mid game and 69 in late game, out of 100 mid laners.

503-25 vs 528
907+8 vs 899
1,268+89 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ahrimid laners

Gold vs. direct opponent

At 20 min, behind 58% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among mid laners503 · median 528
  • Damage in mid game · rank 51 of 100 among mid laners907 · median 899
  • Damage in late game · rank 69 of 100 among mid laners1,268 · median 1,179
  • Gold at 15 min · rank 38 of 100 among mid laners-62 · median +25
  • Gold at 20 min · rank 42 of 100 among mid laners-73 · median +71
  • Map pressure · rank 77 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 25 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 78 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 29 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 47 of 100 among mid lanersrank 47 of 100
  • Crowd control (CC) · rank 45 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 77 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Sylas in amateur play: +16.2 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn59.4% · expected 49.4% · 32 g+10.0 ptSoloQ -0.9
Junglegap to expected
Wukong60.4% · expected 51.9% · 53 g+8.5 ptSoloQ +0.2
Midgap to expected
Sylas64.7% · expected 48.5% · 34 g+16.2 ptSoloQ -0.1
Syndra54.8% · expected 48.9% · 42 g+5.9 ptSoloQ -0.7
ADCgap to expected
Yunara56.1% · expected 50.8% · 41 g+5.3 ptSoloQ -0.5
Ezreal54.8% · expected 50.6% · 31 g+4.2 ptSoloQ +1.3
Supportgap to expected
Lulu66.7% · expected 55.7% · 39 g+11.0 ptSoloQ -0.5
Nautilus52.1% · expected 48.6% · 48 g+3.5 ptSoloQ +1.2

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Vi60.0% · expected 52.8% · 45 g+7.2 ptSoloQ +2.5
ADCgap to expected
Ashe57.1% · expected 56.6% · 35 g+0.6 ptSoloQ +0.1
Supportgap to expected
Nautilus56.5% · expected 56.1% · 46 g+0.4 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn32 games
    59.4%gap +10.0 ptsSoloQ: 48.3% · 598 g
  • K'Sante27 games
    —SoloQ: 48.4% · 397 g
  • Sion25 games
    —SoloQ: 51.0% · 384 g
  • Renekton22 games
    —SoloQ: 53.6% · 653 g
  • Gwen19 games
    —SoloQ: 48.5% · 379 g
Jungle18 champions
  • Wukong53 games
    60.4%gap +8.5 ptsSoloQ: 49.8% · 920 g
  • Jarvan IV41 games
    56.1%gap -0.9 ptsSoloQ: 52.1% · 858 g
  • Vi29 games
    —SoloQ: 50.5% · 325 g
  • Xin Zhao22 games
    —SoloQ: 51.5% · 231 g
  • Sejuani21 games
    —SoloQ: 53.3% · 214 g
Mid19 champions
  • Viktor45 games
    42.2%gap -7.5 ptsSoloQ: 50.5% · 1,109 g
  • Syndra42 games
    54.8%gap +5.9 ptsSoloQ: 49.8% · 1,173 g
  • Sylas34 games
    64.7%gap +16.2 ptsSoloQ: 51.3% · 1,202 g
  • Orianna29 games
    —SoloQ: 49.6% · 363 g
  • Aurora25 games
    —SoloQ: 46.4% · 407 g
ADC17 champions
  • Jinx43 games
    51.2%gap -0.7 ptsSoloQ: 49.3% · 1,905 g
  • Yunara41 games
    56.1%gap +5.3 ptsSoloQ: 50.0% · 1,643 g
  • Caitlyn35 games
    51.4%gap -1.6 ptsSoloQ: 50.4% · 1,242 g
  • Ashe31 games
    25.8%gap -22.4 ptsSoloQ: 52.6% · 685 g
  • Ezreal31 games
    54.8%gap +4.2 ptsSoloQ: 55.5% · 1,061 g
Support16 champions
  • Nautilus48 games
    52.1%gap +3.5 ptsSoloQ: 53.1% · 1,189 g
  • Lulu39 games
    66.7%gap +11.0 ptsSoloQ: 50.7% · 1,368 g
  • Seraphine32 games
    34.4%gap -12.9 ptsSoloQ: 55.6% · 682 g
  • Karma30 games
    53.3%gap -4.8 ptsSoloQ: 54.3% · 755 g
  • Leona28 games
    —SoloQ: 47.8% · 960 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.5%19,568 picks of 431,269ban 3.6% · patches 16.19 to 16.21
  • Amateur tournaments8.3%306 picks of 3,686ban 16.1% · patches 16.19 to 16.21
  • Pro6.9%152 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

27.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 18.1%G1133 games of 733
  • 16.9%G2124 games of 734
  • 16.4%G3+52 games of 317
Once picked, the series moves on toIn G2, over 133 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.