Tournament presence · pick + ban
18.3%#31 of 173 champions
Pick
9.0%picked in 239 of 2,646 games
Ban
9.3%182 bans over 1,959 games, against 7.0% in soloQ
Win rate as Top50.0% between 44.2% and 55.8% over 196 gamesSoloQ 49.6%: no clear gap
Median length29.9 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    3.8%
    SoloQ
    3.1%
    3.8% of the role's picks in amateur play, against 3.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.4%
    SoloQ
    7.0%
    8.4% ban rate in amateur play over 1,329 games, against 7.0% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    27.9 min
    Median of 29.9 min in amateur play, against 27.9 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    61%
    SoloQ
    71%
    Played in 61% of amateur games; soloQ sticks to Flash + Ignite (71%).
02 — How to play it

How to play it?

Conqueror, then Eclipse, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror84% · 12,936
Same in amateur play
SpellsFlash + Ignite71% · 10,901
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 61% · 204 games
SkillsQnot collected in soloQ
Amateur: 100% · 197 games
Core (3 legendaries)11% · 584
11%of soloQ games
  1. Eclipse
  2. Sundered Sky
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 83% of top laners.

  1. Team damagetop17%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

Nothing below top laners.

Damage / min by phase · at equal gold

Rank 86 in lane, 63 in mid game and 40 in late game, out of 100 top laners.

673+74 vs 599
908+40 vs 868
1,054-25 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Aatroxtop laners

Gold vs. direct opponent

At 20 min, ahead of 77% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among top laners673 · median 599
  • Damage in mid game · rank 63 of 100 among top laners908 · median 868
  • Damage in late game · rank 40 of 100 among top laners1,054 · median 1,079
  • Gold at 15 min · rank 83 of 100 among top laners+403 · median +119
  • Gold at 20 min · rank 77 of 100 among top laners+446 · median +100
  • Absorbs damage · rank 61 of 100 among top laners1,094 · median 970
  • Plays teamfights · rank 43 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 51 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 47 of 100 among top lanersrank 47 of 100
  • Crowd control (CC) · rank 60 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 83 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Gnar16 games
    —SoloQ: 51.3% · 279 g
  • Ornn15 games
    —SoloQ: 50.7% · 341 g
  • K'Sante13 games
    —SoloQ: 55.0% · 302 g
  • Malphite13 games
    —SoloQ: 47.4% · 492 g
  • Sion11 games
    —SoloQ: 50.6% · 245 g
Jungle14 champions
  • Wukong24 games
    —SoloQ: 49.0% · 633 g
  • Jarvan IV16 games
    —SoloQ: 54.2% · 517 g
  • Xin Zhao13 games
    —SoloQ: 42.9% · 175 g
  • Sylas10 games
    —SoloQ: 50.9% · 456 g
  • Nocturne9 games
    —SoloQ: 52.8% · 229 g
Mid13 champions
  • Viktor23 games
    —SoloQ: 50.1% · 674 g
  • Ahri16 games
    —SoloQ: 46.3% · 683 g
  • Orianna16 games
    —SoloQ: 53.6% · 220 g
  • Syndra16 games
    —SoloQ: 49.0% · 641 g
  • Akali10 games
    —SoloQ: 48.2% · 442 g
ADC12 champions
  • Caitlyn19 games
    —SoloQ: 48.6% · 821 g
  • Yunara19 games
    —SoloQ: 49.6% · 1,162 g
  • Jinx18 games
    —SoloQ: 48.7% · 1,282 g
  • Kai'Sa17 games
    —SoloQ: 51.4% · 1,007 g
  • Tristana16 games
    —SoloQ: 46.9% · 818 g
Support14 champions
  • Nautilus23 games
    —SoloQ: 52.4% · 782 g
  • Lulu21 games
    —SoloQ: 49.8% · 865 g
  • Karma16 games
    —SoloQ: 47.9% · 493 g
  • Seraphine14 games
    —SoloQ: 48.0% · 488 g
  • Thresh13 games
    —SoloQ: 48.0% · 1,080 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.1%13,175 picks of 431,266ban 7.0% · patches 16.19 to 16.21
  • Amateur tournaments3.8%140 picks of 3,686ban 8.4% · patches 16.19 to 16.21
  • Pro1.7%37 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 7.0%G151 games of 733
  • 9.0%G266 games of 734
  • 5.4%G3+17 games of 317
Once picked, the series moves on toIn G2, over 51 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.