Champion sheet · Jungle

Aatrox

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
14.1%#51 of 173 champions
Pick
6.0%picked in 386 of 6,486 games
Ban
8.1%264 bans over 3,246 games, against 4.7% in soloQ
Win rate as Jungle60.6% between 50.5% and 69.9% over 66 gamesSoloQ 50.2%: clear gap
Median length28.8 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    60.6%
    SoloQ
    50.2%
    60.6% win rate in amateur play over 66 games, against 50.2% in soloQ over 5,207 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.7%
    0.5% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.2%
    SoloQ
    4.7%
    7.2% ban rate in amateur play over 1,886 games, against 4.7% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Conqueror, then Hubris, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror95% · 4,964
Same in amateur play
SpellsFlash + Smite100% · 5,202
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 107 games
Core (3 legendaries)29% · 730
29%of soloQ games
  1. Hubris
  2. Sundered Sky
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 90% of junglers.

  1. Invadetop10%9% · junglers: 7%
  2. Team damagetop18%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 83 in lane, 77 in mid game and 37 in late game, out of 100 junglers.

408+25 vs 383
854+58 vs 796
1,030-26 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Aatroxjunglers

Gold vs. direct opponent

At 20 min, ahead of 84% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 83 of 100 among junglers408 · median 383
  • Damage in mid game · rank 77 of 100 among junglers854 · median 796
  • Damage in late game · rank 37 of 100 among junglers1,030 · median 1,056
  • Gold at 15 min · rank 85 of 100 among junglers+280 · median +6
  • Gold at 20 min · rank 84 of 100 among junglers+476 · median +64
  • Map pressure · rank 51 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 68 of 100 among junglers979 · median 855
  • Plays teamfights · rank 55 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 47 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 33 of 100 among junglersrank 33 of 100
  • Crowd control (CC) · rank 45 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 82 of 100 among junglers20% · median 17%
  • Jungle farm · rank 91 of 100 among junglers71 · median 66
  • Invade · rank 90 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Sion5 games
    —SoloQ: 47.4% · 57 g
Jungle3 champions
  • Wukong14 games
    —SoloQ: 52.9% · 210 g
  • Jarvan IV8 games
    —SoloQ: 50.7% · 205 g
  • Cho'Gath5 games
    —SoloQ: 48.5% · 136 g
Mid4 champions
  • Ahri6 games
    —SoloQ: 50.9% · 275 g
  • Orianna5 games
    —SoloQ: 54.0% · 113 g
  • Syndra5 games
    —SoloQ: 44.9% · 263 g
  • Viktor5 games
    —SoloQ: 55.1% · 214 g
ADC5 champions
  • Yunara10 games
    —SoloQ: 53.0% · 457 g
  • Ezreal5 games
    —SoloQ: 57.8% · 230 g
  • Kai'Sa5 games
    —SoloQ: 53.4% · 388 g
  • Sivir5 games
    —SoloQ: 39.3% · 107 g
  • Tristana5 games
    —SoloQ: 48.2% · 280 g
Support8 champions
  • Karma6 games
    —SoloQ: 50.0% · 224 g
  • Lulu6 games
    —SoloQ: 50.8% · 372 g
  • Rell6 games
    —SoloQ: 46.0% · 189 g
  • Milio5 games
    —SoloQ: 47.6% · 168 g
  • Nami5 games
    —SoloQ: 52.2% · 268 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,484 picks of 672,396ban 4.7% · patches 16.19 to 16.21
  • Amateur tournaments0.5%47 picks of 9,366ban 7.2% · patches 16.19 to 16.21
  • Pro0.6%14 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.1%G122 games of 1,918
  • 1.0%G219 games of 1,918
  • 1.3%G3+8 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.