Champion sheet · ADC

Ziggs

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
9.7%#81 of 173 champions
Pick
5.6%picked in 149 of 2,644 games
Ban
4.1%81 bans over 1,958 games, against 0.9% in soloQ
Win rate as ADC45.9% between 38.2% and 53.7% over 109 gamesSoloQ 50.9%: no clear gap
Median length31.1 minsoloQ 28.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    1.9%
    SoloQ
    1.1%
    1.9% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.5%
    SoloQ
    0.9%
    4.5% ban rate in amateur play over 1,329 games, against 0.9% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    31.1 min
    SoloQ
    28.7 min
    Median of 31.1 min in amateur play, against 28.7 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet88% · 4,787
Same in amateur play
SpellsFlash + Teleport93% · 5,038
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 66 games
Core (3 legendaries)37% · 1,089
37%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of ADC.

  1. Plays teamfightstop7%59% · ADC: 56%
  2. Lets allies carry killstop13%rank 87 of 100
  3. Team damagetop22%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 69 in lane, 91 in mid game and 91 in late game, out of 100 ADC.

546+21 vs 525
1,071+156 vs 915
1,648+283 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZiggsADC

Gold vs. direct opponent

At 20 min, behind 94% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among ADC546 · median 525
  • Damage in mid game · rank 91 of 100 among ADC1,071 · median 915
  • Damage in late game · rank 91 of 100 among ADC1,648 · median 1,366
  • Gold at 15 min · rank 7 of 100 among ADC-529 · median -54
  • Gold at 20 min · rank 6 of 100 among ADC-767 · median -85
  • Absorbs damage · rank 16 of 100 among ADC250 · median 361
  • Plays teamfights · rank 93 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 13 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 87 of 100 among ADCrank 87 of 100
  • Crowd control (CC) · rank 46 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 78 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Dr. Mundo7 games
    —SoloQ: 45.5% · 112 g
  • Rumble7 games
    —SoloQ: 60.4% · 53 g
  • Gwen6 games
    —SoloQ: 48.1% · 104 g
  • K'Sante6 games
    —SoloQ: 52.4% · 84 g
  • Olaf6 games
    —SoloQ: 50.6% · 77 g
Jungle5 champions
  • Wukong12 games
    —SoloQ: 49.3% · 209 g
  • Jarvan IV7 games
    —SoloQ: 52.4% · 212 g
  • Vi7 games
    —SoloQ: 62.8% · 78 g
  • Pantheon6 games
    —SoloQ: — · 23 g
  • Nocturne5 games
    —SoloQ: 60.2% · 83 g
Mid8 champions
  • Ahri14 games
    —SoloQ: 55.2% · 248 g
  • Syndra11 games
    —SoloQ: 54.1% · 218 g
  • Viktor8 games
    —SoloQ: 53.8% · 260 g
  • Hwei6 games
    —SoloQ: 53.3% · 120 g
  • Orianna6 games
    —SoloQ: 44.9% · 98 g
ADC12 champions
  • Jinx9 games
    —SoloQ: 50.1% · 419 g
  • Ashe8 games
    —SoloQ: 48.5% · 136 g
  • Caitlyn8 games
    —SoloQ: 58.4% · 317 g
  • Ezreal8 games
    —SoloQ: 54.7% · 247 g
  • Kai'Sa8 games
    —SoloQ: 48.3% · 331 g
Support8 champions
  • Rakan11 games
    —SoloQ: 40.7% · 135 g
  • Karma10 games
    —SoloQ: 48.6% · 177 g
  • Lulu9 games
    —SoloQ: 54.6% · 284 g
  • Nautilus9 games
    —SoloQ: 52.2% · 272 g
  • Seraphine9 games
    —SoloQ: 54.4% · 169 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%4,654 picks of 431,271ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments1.9%70 picks of 3,686ban 4.5% · patches 16.19 to 16.21
  • Pro1.6%36 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 4.0%G129 games of 733
  • 5.5%G240 games of 733
  • 6.3%G3+20 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.