Tournament presence · pick + ban
5.7%#114 of 173 champions
Pick
3.4%picked in 618 of 18,053 games
Ban
2.3%392 bans over 17,107 games, against 0.5% in soloQ
Win rate as Mid57.4% between 46.9% and 67.3% over 61 gamesSoloQ 53.0%: no clear gap
Median length29.4 minsoloQ 26.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    1.9%
    SoloQ
    0.5%
    1.9% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.6 min
    Median of 29.4 min in amateur play, against 26.6 min in soloQ.
  • BuildLuden's Echo, Shadowflame, Rabadon's Deathcap instead of Luden's Echo, Shadowflame, Zhonya's Hourglass
    Amateur
    33%
    SoloQ
    36%
    Played in 33% of amateur games; soloQ sticks to Luden's Echo, Shadowflame, Zhonya's Hourglass (36%).
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet80% · 1,008
Same in amateur play
SpellsFlash + Teleport89% · 1,121
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 98 games
Core (3 legendaries)36% · 168
36%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
≠ Amateur: Luden's Echo, Shadowflame, Rabadon's Deathcap instead of Luden's Echo, Shadowflame, Zhonya's Hourglass. 33% · 33 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of mid laners.

  1. Plays teamfightstop5%61% · mid laners: 55%
  2. Team damagetop5%26% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Carries its own kills
  • No split-push

Damage / min by phase · at equal gold

Rank 41 in lane, 86 in mid game and 96 in late game, out of 100 mid laners.

517-11 vs 528
1,000+101 vs 899
1,540+362 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ziggsmid laners

Gold vs. direct opponent

At 20 min, behind 69% of mid laners against the direct opponent.

mid laners
2.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 41 of 100 among mid laners517 · median 528
  • Damage in mid game · rank 86 of 100 among mid laners1,000 · median 899
  • Damage in late game · rank 96 of 100 among mid laners1,540 · median 1,179
  • Gold at 15 min · rank 32 of 100 among mid laners-150 · median +25
  • Gold at 20 min · rank 31 of 100 among mid laners-177 · median +71
  • Map pressure · rank 50 of 100 among mid laners2.7 · median 3.2
  • Absorbs damage · rank 4 of 100 among mid laners246 · median 489
  • Plays teamfights · rank 95 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 5 of 100 among mid laners14% · median 23%
  • Lets allies carry kills · rank 20 of 100 among mid lanersrank 20 of 100
  • Crowd control (CC) · rank 35 of 100 among mid laners0.5 · median 0.7
  • Team damage · rank 95 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
Jungle1 champion
  • Lee Sin9 games
    —SoloQ: 50.7% · 144 g
Mid3 champions
  • Syndra8 games
    —SoloQ: 47.2% · 53 g
  • Sylas7 games
    —SoloQ: 54.7% · 53 g
  • Viktor5 games
    —SoloQ: 51.8% · 85 g
ADC4 champions
  • Lucian8 games
    —SoloQ: 62.1% · 58 g
  • Caitlyn6 games
    —SoloQ: 52.4% · 63 g
  • Jhin6 games
    —SoloQ: 53.4% · 161 g
  • Kai'Sa6 games
    —SoloQ: 50.6% · 156 g
Support5 champions
  • Leona7 games
    —SoloQ: 43.4% · 53 g
  • Nautilus7 games
    —SoloQ: 56.1% · 98 g
  • Rell6 games
    —SoloQ: 54.5% · 44 g
  • Braum5 games
    —SoloQ: 59.0% · 39 g
  • Lulu5 games
    —SoloQ: 56.3% · 112 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,096 picks of 609,385ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.1%31 picks of 21,472ban 1.9% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G111 games of 4,078
  • 0.4%G217 games of 4,080
  • 0.7%G3+13 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.