Tournament presence · pick + ban
5.7%#114 of 173 champions
Pick
3.4%picked in 618 of 18,053 games
Ban
2.3%392 bans over 17,107 games, against 0.5% in soloQ
Win rate as ADC47.6% between 44.1% and 51.1% over 555 gamesSoloQ 51.6%: clear gap
Median length30.1 minsoloQ 26.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    47.6%
    SoloQ
    51.6%
    47.6% win rate in amateur play over 555 games, against 51.6% in soloQ over 5,756 games.
  • DraftPicked more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.8%
    1.4% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.9%
    SoloQ
    0.5%
    1.9% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    26.9 min
    Median of 30.1 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet96% · 5,507
Same in amateur play
SpellsFlash + Teleport98% · 5,655
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)28% · 739
28%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of ADC.

  1. Plays teamfightstop7%59% · ADC: 56%
  2. Lets allies carry killstop13%rank 87 of 100
  3. Team damagetop22%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 69 in lane, 91 in mid game and 91 in late game, out of 100 ADC.

546+21 vs 525
1,071+156 vs 915
1,648+283 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZiggsADC

Gold vs. direct opponent

At 20 min, behind 94% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among ADC546 · median 525
  • Damage in mid game · rank 91 of 100 among ADC1,071 · median 915
  • Damage in late game · rank 91 of 100 among ADC1,648 · median 1,366
  • Gold at 15 min · rank 7 of 100 among ADC-529 · median -54
  • Gold at 20 min · rank 6 of 100 among ADC-767 · median -85
  • Absorbs damage · rank 16 of 100 among ADC250 · median 361
  • Plays teamfights · rank 93 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 13 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 87 of 100 among ADCrank 87 of 100
  • Crowd control (CC) · rank 46 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 78 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +16.6 pts over 35 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion54.5% · expected 47.9% · 33 g+6.6 ptSoloQ -0.1
Junglegap to expected
Jarvan IV52.9% · expected 49.0% · 34 g+3.9 ptSoloQ +8.0
Midgap to expected
Sylas51.4% · expected 49.4% · 35 g+2.1 ptSoloQ -6.2
ADCgap to expected
Ezreal68.6% · expected 52.0% · 35 g+16.6 ptSoloQ +0.4
Caitlyn57.1% · expected 45.7% · 56 g+11.5 ptSoloQ +1.4
Aphelios60.0% · expected 52.4% · 30 g+7.6 ptSoloQ +2.7
Supportgap to expected
Blitzcrank58.8% · expected 46.3% · 34 g+12.6 ptSoloQ +5.3
Thresh53.7% · expected 45.9% · 41 g+7.8 ptSoloQ +3.2

With

Topgap to expected
Ambessa47.6% · expected 46.9% · 42 g+0.7 ptSoloQ +3.3
Junglegap to expected
Jarvan IV57.1% · expected 46.1% · 35 g+11.0 ptSoloQ -1.0
Vi51.9% · expected 48.4% · 54 g+3.5 ptSoloQ -2.5
Midgap to expected
Ahri58.1% · expected 50.4% · 31 g+7.6 ptSoloQ +0.1
Supportgap to expected
Nautilus57.9% · expected 46.0% · 57 g+11.9 ptSoloQ +3.0
Leona59.3% · expected 48.3% · 59 g+11.0 ptSoloQ +5.1
Pyke48.7% · expected 43.2% · 39 g+5.5 ptSoloQ -2.7
Bard54.3% · expected 48.2% · 35 g+6.1 ptSoloQ +0.5
Rell56.7% · expected 51.8% · 30 g+4.9 ptSoloQ -5.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Malphite37 games
    40.5%gap -5.3 ptsSoloQ: 47.0% · 183 g
  • Sion33 games
    54.5%gap +6.6 ptsSoloQ: 51.2% · 82 g
  • Renekton29 games
    —SoloQ: 52.2% · 182 g
  • Ambessa27 games
    —SoloQ: 49.0% · 200 g
  • Shen27 games
    —SoloQ: 53.1% · 64 g
Jungle22 champions
  • Lee Sin61 games
    39.3%gap -9.6 ptsSoloQ: 50.8% · 681 g
  • Vi38 games
    39.5%gap -7.3 ptsSoloQ: 50.6% · 176 g
  • Wukong35 games
    37.1%gap -6.6 ptsSoloQ: 49.3% · 136 g
  • Jarvan IV34 games
    52.9%gap +3.9 ptsSoloQ: 61.6% · 198 g
  • Sylas29 games
    —SoloQ: 52.9% · 242 g
Mid19 champions
  • Sylas35 games
    51.4%gap +2.1 ptsSoloQ: 47.5% · 255 g
  • Ahri32 games
    43.8%gap -1.0 ptsSoloQ: 54.7% · 179 g
  • Viktor28 games
    —SoloQ: 55.1% · 243 g
  • Syndra27 games
    —SoloQ: 47.7% · 237 g
  • Lissandra25 games
    —SoloQ: 50.6% · 170 g
ADC16 champions
  • Kai'Sa76 games
    40.8%gap -6.4 ptsSoloQ: 51.1% · 626 g
  • Caitlyn56 games
    57.1%gap +11.5 ptsSoloQ: 54.7% · 360 g
  • Yunara40 games
    35.0%gap -10.1 ptsSoloQ: 55.6% · 392 g
  • Ezreal35 games
    68.6%gap +16.6 ptsSoloQ: 55.6% · 338 g
  • Lucian32 games
    34.4%gap -13.6 ptsSoloQ: 56.6% · 205 g
Support19 champions
  • Nautilus65 games
    36.9%gap -12.3 ptsSoloQ: 50.1% · 391 g
  • Lulu47 games
    42.6%gap -7.4 ptsSoloQ: 50.2% · 430 g
  • Thresh41 games
    53.7%gap +7.8 ptsSoloQ: 52.1% · 443 g
  • Leona39 games
    38.5%gap -8.4 ptsSoloQ: 49.0% · 241 g
  • Blitzcrank34 games
    58.8%gap +12.6 ptsSoloQ: 55.3% · 300 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,081 picks of 609,386ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments1.4%291 picks of 21,472ban 1.9% · patches 16.19 to 16.21
  • Pro1.6%36 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.1%G186 games of 4,078
  • 2.8%G2114 games of 4,080
  • 3.8%G3+66 games of 1,756
Once picked, the series moves on toIn G2, over 86 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.