Tournament presence · pick + ban
8.5%#84 of 173 champions
Pick
5.2%picked in 335 of 6,486 games
Ban
3.3%107 bans over 3,246 games, against 0.6% in soloQ
Win rate as Mid49.1% between 41.4% and 56.9% over 110 gamesSoloQ 49.8%: no clear gap
Median length28.8 minsoloQ 28.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.3%
    1.0% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.8%
    SoloQ
    0.6%
    2.8% ban rate in amateur play over 1,886 games, against 0.6% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet70% · 1,394
Same in amateur play
SpellsFlash + Teleport88% · 1,745
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 98 games
Core (3 legendaries)28% · 267
28%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of mid laners.

  1. Plays teamfightstop5%61% · mid laners: 55%
  2. Team damagetop5%26% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Carries its own kills
  • No split-push

Damage / min by phase · at equal gold

Rank 41 in lane, 86 in mid game and 96 in late game, out of 100 mid laners.

517-11 vs 528
1,000+101 vs 899
1,540+362 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ziggsmid laners

Gold vs. direct opponent

At 20 min, behind 69% of mid laners against the direct opponent.

mid laners
2.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 41 of 100 among mid laners517 · median 528
  • Damage in mid game · rank 86 of 100 among mid laners1,000 · median 899
  • Damage in late game · rank 96 of 100 among mid laners1,540 · median 1,179
  • Gold at 15 min · rank 32 of 100 among mid laners-150 · median +25
  • Gold at 20 min · rank 31 of 100 among mid laners-177 · median +71
  • Map pressure · rank 50 of 100 among mid laners2.7 · median 3.2
  • Absorbs damage · rank 4 of 100 among mid laners246 · median 489
  • Plays teamfights · rank 95 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 5 of 100 among mid laners14% · median 23%
  • Lets allies carry kills · rank 20 of 100 among mid lanersrank 20 of 100
  • Crowd control (CC) · rank 35 of 100 among mid laners0.5 · median 0.7
  • Team damage · rank 95 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Ornn9 games
    —SoloQ: 46.4% · 69 g
  • Olaf8 games
    —SoloQ: — · 25 g
  • Malphite7 games
    —SoloQ: 47.5% · 59 g
  • Shen5 games
    —SoloQ: 53.3% · 45 g
  • Sion5 games
    —SoloQ: 47.4% · 38 g
Jungle8 champions
  • Wukong13 games
    —SoloQ: 50.6% · 77 g
  • Jarvan IV10 games
    —SoloQ: 60.7% · 89 g
  • Skarner8 games
    —SoloQ: — · 19 g
  • Lee Sin7 games
    —SoloQ: 56.3% · 80 g
  • Cho'Gath6 games
    —SoloQ: 41.5% · 53 g
Mid6 champions
  • Viktor12 games
    —SoloQ: 62.1% · 103 g
  • Syndra8 games
    —SoloQ: 45.7% · 127 g
  • Xerath8 games
    —SoloQ: 45.3% · 64 g
  • Ahri7 games
    —SoloQ: 46.5% · 101 g
  • Aurora5 games
    —SoloQ: 63.9% · 36 g
ADC8 champions
  • Caitlyn13 games
    —SoloQ: 59.8% · 102 g
  • Sivir13 games
    —SoloQ: 56.0% · 50 g
  • Jinx10 games
    —SoloQ: 50.0% · 112 g
  • Ezreal9 games
    —SoloQ: 44.8% · 87 g
  • Tristana9 games
    —SoloQ: 50.8% · 122 g
Support7 champions
  • Lulu10 games
    —SoloQ: 46.7% · 137 g
  • Seraphine9 games
    —SoloQ: 39.3% · 56 g
  • Nautilus8 games
    —SoloQ: 48.1% · 108 g
  • Rell8 games
    —SoloQ: 41.8% · 67 g
  • Karma7 games
    —SoloQ: 49.4% · 81 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,718 picks of 672,394ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments1.0%96 picks of 9,366ban 2.8% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.8%G135 games of 1,918
  • 2.2%G242 games of 1,918
  • 1.7%G3+11 games of 632
Once picked, the series moves on toIn G2, over 35 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.