Zac
Patches 16.19 to 16.21 · NA- Pick
- 2.4%picked in 63 of 2,644 games
- Ban
- 2.9%56 bans over 1,958 games, against 1.8% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Top.Draft
- How to play itGrasp of the Undying, then Sunfire Aegis, Spirit Visage, and Randuin's Omen: the most played build in soloQ.



- In a compLets allies carry kills first: lets allies carry more than 96% of top laners.TeamfightLets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Top.
- DraftBanned more often in amateur play
- Amateur
- 3.0%
- SoloQ
- 1.8%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Grasp of the Undying, then Sunfire Aegis, Spirit Visage, and Randuin's Omen: the most played build in soloQ.
Sunfire Aegis
Spirit Visage
Randuin's Omen
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 96% of top laners.
- Lets allies carry killstop4%rank 96 of 100
- Crowd control (CC)top16%1.3 · top laners: 0.8
- Plays teamfightstop23%56% · top laners: 53%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Teamfight
- Lets allies carry
- CC
Like other top laners
- Damage in lane
- Damage in mid game
What it is not
- Few duels
- Little damage
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 34 in lane, 56 in mid game and 20 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, behind 92% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 34 of 100 among top laners584 · median 599
- Damage in mid game · rank 56 of 100 among top laners898 · median 868
- Damage in late game · rank 20 of 100 among top laners974 · median 1,079
- Gold at 15 min · rank 7 of 100 among top laners-577 · median +119
- Gold at 20 min · rank 8 of 100 among top laners-795 · median +100
- Absorbs damage · rank 80 of 100 among top laners1,239 · median 970
- Plays teamfights · rank 77 of 100 among top laners56% · median 53%
- Takes its kills in duels · rank 22 of 100 among top laners24% · median 28%
- Lets allies carry kills · rank 96 of 100 among top lanersrank 96 of 100
- Crowd control (CC) · rank 84 of 100 among top laners1.3 · median 0.8
- Team damage · rank 9 of 100 among top laners16% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%1,137 picks of 431,266ban 1.8% · patches 16.19 to 16.21
- Amateur tournaments0.4%15 picks of 3,686ban 3.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
7.3% on 16.21Within the series
Fearless series only · as TopNot enough series yet: published from 30.

