Tournament presence · pick + ban
7.6%#94 of 173 champions
Pick
3.3%picked in 592 of 18,053 games
Ban
4.3%731 bans over 17,107 games, against 1.0% in soloQ
Win rate as Top44.3% between 35.9% and 53.1% over 88 gamesSoloQ 50.9%: no clear gap
Median length30.3 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.4%
    0.3% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.3%
    SoloQ
    1.0%
    4.3% ban rate in amateur play over 10,152 games, against 1.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    25.9 min
    Median of 30.3 min in amateur play, against 25.9 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    80%
    SoloQ
    49%
    Played in 80% of amateur games; soloQ sticks to Flash + Ignite (49%).
02 — How to play it

How to play it?

Grasp of the Undying, then Sunfire Aegis, Spirit Visage, and Unending Despair: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying73% · 1,932
Same in amateur play
SpellsFlash + Ignite49% · 1,297
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 80% · 95 games
SkillsWnot collected in soloQ
Amateur: 85% · 41 games
Core (3 legendaries)8% · 44
8%of soloQ games
  1. Sunfire Aegis
  2. Spirit Visage
  3. Unending Despair
Amateur: Sunfire Aegis, Spirit Visage, Randuin's Omen (13%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 96% of top laners.

  1. Lets allies carry killstop4%rank 96 of 100
  2. Crowd control (CC)top16%1.3 · top laners: 0.8
  3. Plays teamfightstop23%56% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 34 in lane, 56 in mid game and 20 in late game, out of 100 top laners.

584-16 vs 599
898+30 vs 868
974-105 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Zactop laners

Gold vs. direct opponent

At 20 min, behind 92% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among top laners584 · median 599
  • Damage in mid game · rank 56 of 100 among top laners898 · median 868
  • Damage in late game · rank 20 of 100 among top laners974 · median 1,079
  • Gold at 15 min · rank 7 of 100 among top laners-577 · median +119
  • Gold at 20 min · rank 8 of 100 among top laners-795 · median +100
  • Absorbs damage · rank 80 of 100 among top laners1,239 · median 970
  • Plays teamfights · rank 77 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 22 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 96 of 100 among top lanersrank 96 of 100
  • Crowd control (CC) · rank 84 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 9 of 100 among top laners16% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ambessa8 games
    —SoloQ: 58.0% · 81 g
  • Aatrox5 games
    —SoloQ: 50.5% · 107 g
  • K'Sante5 games
    —SoloQ: 45.9% · 109 g
  • Sion5 games
    —SoloQ: 50.0% · 32 g
Jungle6 champions
  • Lee Sin7 games
    —SoloQ: 45.2% · 310 g
  • Wukong6 games
    —SoloQ: 54.5% · 66 g
  • Lillia5 games
    —SoloQ: 49.4% · 83 g
  • Naafiri5 games
    —SoloQ: 42.9% · 49 g
  • Nocturne5 games
    —SoloQ: — · 18 g
Mid2 champions
  • Viktor8 games
    —SoloQ: 45.2% · 155 g
  • Ahri6 games
    —SoloQ: 48.3% · 87 g
ADC10 champions
  • Ezreal12 games
    —SoloQ: 56.8% · 176 g
  • Jhin10 games
    —SoloQ: 49.8% · 263 g
  • Aphelios6 games
    —SoloQ: 49.0% · 194 g
  • Lucian6 games
    —SoloQ: 57.7% · 137 g
  • Yunara6 games
    —SoloQ: 49.8% · 265 g
Support6 champions
  • Thresh10 games
    —SoloQ: 43.2% · 250 g
  • Leona9 games
    —SoloQ: 47.4% · 116 g
  • Braum6 games
    —SoloQ: 53.1% · 64 g
  • Lulu6 games
    —SoloQ: 49.3% · 219 g
  • Nautilus6 games
    —SoloQ: 54.0% · 187 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,293 picks of 609,383ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments0.3%57 picks of 21,472ban 4.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.3%G112 games of 4,078
  • 0.6%G223 games of 4,080
  • 0.7%G3+12 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.