Champion sheet · Support

Xerath

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
10.2%#79 of 173 champions
Pick
5.0%picked in 133 of 2,644 games
Ban
5.2%101 bans over 1,958 games, against 3.4% in soloQ
Win rate as Support— 8 wins over 17 games
Median length—soloQ 29.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.9%
    0.2% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    3.4%
    4.6% ban rate in amateur play over 1,329 games, against 3.4% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet69% · 3,007
Same in amateur play
SpellsFlash + Heal76% · 3,299
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 68 games
Core (3 legendaries)14% · 136
14%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Shadowflame, Rabadon's Deathcap, Void Staff, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of supports.

  1. Team damagetop1%18% · supports: 9%
  2. Takes its kills in duelstop19%23% · supports: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Duelist
  • Damage
  • Poke

Like other supports

  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Few teamfights

Damage / min by phase · at equal gold

Rank 96 in lane, 99 in mid game and 99 in late game, out of 100 supports.

478+190 vs 288
804+462 vs 342
921+533 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Xerathsupports

Gold vs. direct opponent

At 20 min, ahead of 81% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among supports478 · median 288
  • Damage in mid game · rank 99 of 100 among supports804 · median 342
  • Damage in late game · rank 99 of 100 among supports921 · median 388
  • Gold at 15 min · rank 83 of 100 among supports+341 · median +105
  • Gold at 20 min · rank 81 of 100 among supports+494 · median +193
  • Map pressure · rank 15 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 7 of 100 among supports200 · median 393
  • Plays teamfights · rank 17 of 100 among supports48% · median 54%
  • Takes its kills in duels · rank 81 of 100 among supports23% · median 17%
  • Lets allies carry kills · rank 29 of 100 among supportsrank 29 of 100
  • Crowd control (CC) · rank 41 of 100 among supports1 · median 1
  • Team damage · rank 100 of 100 among supports18% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%3,679 picks of 431,269ban 3.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%9 picks of 3,686ban 4.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.