Xerath
Patches 16.19 to 16.21 · NA- Pick
- 5.0%picked in 133 of 2,644 games
- Ban
- 5.2%101 bans over 1,958 games, against 3.4% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itArcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compTeam damage first: more damage than 100% of supports.DuelistDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.9%
- DraftBanned more often in amateur play
- Amateur
- 4.6%
- SoloQ
- 3.4%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Luden's Echo
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 100% of supports.
- Team damagetop1%18% · supports: 9%
- Takes its kills in duelstop19%23% · supports: 17%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Duelist
- Damage
- Poke
Like other supports
- Lets allies carry kills
- Crowd control (CC)
What it is not
- Little map pressure
- Few teamfights
Damage / min by phase · at equal gold
Rank 96 in lane, 99 in mid game and 99 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 81% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 96 of 100 among supports478 · median 288
- Damage in mid game · rank 99 of 100 among supports804 · median 342
- Damage in late game · rank 99 of 100 among supports921 · median 388
- Gold at 15 min · rank 83 of 100 among supports+341 · median +105
- Gold at 20 min · rank 81 of 100 among supports+494 · median +193
- Map pressure · rank 15 of 100 among supports4.9 · median 4.5
- Absorbs damage · rank 7 of 100 among supports200 · median 393
- Plays teamfights · rank 17 of 100 among supports48% · median 54%
- Takes its kills in duels · rank 81 of 100 among supports23% · median 17%
- Lets allies carry kills · rank 29 of 100 among supportsrank 29 of 100
- Crowd control (CC) · rank 41 of 100 among supports1 · median 1
- Team damage · rank 100 of 100 among supports18% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Nautilus5 games—SoloQ: 42.6% · 230 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.9%3,679 picks of 431,269ban 3.4% · patches 16.19 to 16.21
- Amateur tournaments0.2%9 picks of 3,686ban 4.6% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
14.2% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

