Xerath
Patches 16.19 to 16.21 · NA- Pick
- 5.0%picked in 133 of 2,644 games
- Ban
- 5.2%101 bans over 1,958 games, against 3.4% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.Draft
- How to play itArcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compLets allies carry kills first: lets allies carry more than 95% of ADC.Lets allies carry
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.6%
- DraftBanned more often in amateur play
- Amateur
- 4.6%
- SoloQ
- 3.4%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Luden's Echo
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 95% of ADC.
- Lets allies carry killstop5%rank 95 of 100
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Lets allies carry
Like other ADC
- Gold at 15 min
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- Few teamfights
- No poke
Damage / min by phase · at equal gold
Rank 89 in lane, 89 in mid game and 83 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 76% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 89 of 100 among ADC606 · median 525
- Damage in mid game · rank 89 of 100 among ADC1,065 · median 915
- Damage in late game · rank 83 of 100 among ADC1,541 · median 1,366
- Gold at 15 min · rank 26 of 100 among ADC-198 · median -54
- Gold at 20 min · rank 25 of 100 among ADC-346 · median -85
- Absorbs damage · rank 9 of 100 among ADC230 · median 361
- Plays teamfights · rank 15 of 100 among ADC53% · median 56%
- Takes its kills in duels · rank 71 of 100 among ADC20% · median 19%
- Lets allies carry kills · rank 95 of 100 among ADCrank 95 of 100
- Crowd control (CC) · rank 69 of 100 among ADC0.9 · median 0.6
- Team damage · rank 60 of 100 among ADC24% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+0.6%2,522 picks of 431,271ban 3.4% · patches 16.19 to 16.21
- Amateur tournaments0.1%5 picks of 3,686ban 4.6% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
14.2% on 16.21Within the series
Fearless series only · as ADCNot enough series yet: published from 30.

