Tournament presence · pick + ban
16.3%#46 of 173 champions
Pick
7.5%picked in 1,360 of 18,053 games
Ban
8.8%1,504 bans over 17,107 games, against 4.2% in soloQ
Win rate as ADC49.6% between 44.4% and 54.8% over 246 gamesSoloQ 50.4%: no clear gap
Median length30.7 minsoloQ 27.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    0.7%
    0.6% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.2%
    SoloQ
    4.2%
    8.2% ban rate in amateur play over 10,152 games, against 4.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.7 min
    SoloQ
    27.3 min
    Median of 30.7 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Horizon Focus, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet89% · 4,497
Same in amateur play
SpellsFlash + Teleport94% · 4,753
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 93 games
Core (3 legendaries)28% · 693
28%of soloQ games
  1. Blackfire Torch
  2. Horizon Focus
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of ADC.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Lets allies carry

Like other ADC

  • Gold at 15 min
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 89 in lane, 89 in mid game and 83 in late game, out of 100 ADC.

606+81 vs 525
1,065+150 vs 915
1,541+176 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
XerathADC

Gold vs. direct opponent

At 20 min, behind 76% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 89 of 100 among ADC606 · median 525
  • Damage in mid game · rank 89 of 100 among ADC1,065 · median 915
  • Damage in late game · rank 83 of 100 among ADC1,541 · median 1,366
  • Gold at 15 min · rank 26 of 100 among ADC-198 · median -54
  • Gold at 20 min · rank 25 of 100 among ADC-346 · median -85
  • Absorbs damage · rank 9 of 100 among ADC230 · median 361
  • Plays teamfights · rank 15 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 71 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 95 of 100 among ADCrank 95 of 100
  • Crowd control (CC) · rank 69 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 60 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn54.5% · expected 47.7% · 33 g+6.8 ptSoloQ +8.7
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin54.8% · expected 48.3% · 31 g+6.6 ptSoloQ +0.9
Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus57.6% · expected 48.0% · 33 g+9.6 ptSoloQ +2.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Sion14 games
    —SoloQ: 44.7% · 76 g
  • Zaahen14 games
    —SoloQ: 45.9% · 61 g
  • Dr. Mundo12 games
    —SoloQ: 44.4% · 90 g
  • K'Sante12 games
    —SoloQ: 51.9% · 216 g
  • Olaf12 games
    —SoloQ: 55.0% · 140 g
Jungle15 champions
  • Jarvan IV24 games
    —SoloQ: 46.2% · 182 g
  • Wukong23 games
    —SoloQ: 45.3% · 95 g
  • Lee Sin19 games
    —SoloQ: 52.7% · 611 g
  • Vi19 games
    —SoloQ: 54.4% · 147 g
  • Lillia10 games
    —SoloQ: 43.9% · 98 g
Mid16 champions
  • LeBlanc19 games
    —SoloQ: 45.3% · 192 g
  • Ahri18 games
    —SoloQ: 51.3% · 189 g
  • Akali14 games
    —SoloQ: 49.7% · 199 g
  • Viktor13 games
    —SoloQ: 48.2% · 255 g
  • Lissandra11 games
    —SoloQ: 57.6% · 125 g
ADC17 champions
  • Caitlyn33 games
    54.5%gap +6.8 ptsSoloQ: 60.9% · 253 g
  • Kai'Sa26 games
    —SoloQ: 45.8% · 570 g
  • Lucian14 games
    —SoloQ: 48.4% · 221 g
  • Yunara14 games
    —SoloQ: 49.0% · 388 g
  • Ziggs14 games
    —SoloQ: 39.3% · 84 g
Support17 champions
  • Leona19 games
    —SoloQ: 44.1% · 213 g
  • Nautilus18 games
    —SoloQ: 49.4% · 397 g
  • Thresh17 games
    —SoloQ: 46.9% · 401 g
  • Bard16 games
    —SoloQ: 47.1% · 276 g
  • Blitzcrank16 games
    —SoloQ: 47.1% · 333 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,462 picks of 609,386ban 4.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%134 picks of 21,472ban 8.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.4%G156 games of 4,078
  • 1.3%G254 games of 4,080
  • 1.3%G3+22 games of 1,756
Once picked, the series moves on toIn G2, over 56 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.