Tournament presence · pick + ban
5.5%#112 of 173 champions
Pick
2.4%picked in 155 of 6,487 games
Ban
3.1%100 bans over 3,246 games, against 0.9% in soloQ
Win rate as Top41.2% between 34.8% and 47.8% over 153 gamesSoloQ 50.8%: clear gap
Median length29.2 minsoloQ 27.9 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    41.2%
    SoloQ
    50.8%
    41.2% win rate in amateur play over 153 games, against 50.8% in soloQ over 12,425 games.
  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    1.6%
    1.2% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.1%
    SoloQ
    0.9%
    3.1% ban rate in amateur play over 1,886 games, against 0.9% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.9 min
    Median of 29.2 min in amateur play, against 27.9 min in soloQ.
  • BuildBlack Cleaver, Sterak's Gage, Jak'Sho, The Protean instead of Black Cleaver, Sterak's Gage, Dead Man's Plate
    Amateur
    30%
    SoloQ
    21%
    Played in 30% of amateur games; soloQ sticks to Black Cleaver, Sterak's Gage, Dead Man's Plate (21%).
02 — How to play it

How to play it?

Press the Attack, then Black Cleaver, Sterak's Gage, and Dead Man's Plate: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack90% · 11,117
Same in amateur play
SpellsFlash + Ignite75% · 9,351
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 31 games
Core (3 legendaries)21% · 1,088
21%of soloQ games
  1. Black Cleaver
  2. Sterak's Gage
  3. Dead Man's Plate
≠ Amateur: Black Cleaver, Sterak's Gage, Jak'Sho, The Protean instead of Black Cleaver, Sterak's Gage, Dead Man's Plate. 30% · 94 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Absorbs damage (rank 65).

  1. Its most marked traitAbsorbs damagetop36%1,109 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 2 in lane, 59 in mid game and 38 in late game, out of 100 top laners.

501-98 vs 599
902+34 vs 868
1,025-54 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Urgottop laners

Gold vs. direct opponent

At 20 min, ahead of 53% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 2 of 100 among top laners501 · median 599
  • Damage in mid game · rank 59 of 100 among top laners902 · median 868
  • Damage in late game · rank 38 of 100 among top laners1,025 · median 1,079
  • Gold at 15 min · rank 34 of 100 among top laners-47 · median +119
  • Gold at 20 min · rank 53 of 100 among top laners+113 · median +100
  • Absorbs damage · rank 65 of 100 among top laners1,109 · median 970
  • Plays teamfights · rank 60 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 54 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 50 of 100 among top lanersrank 50 of 100
  • Crowd control (CC) · rank 59 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 58 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Olaf12 games
    —SoloQ: 47.4% · 390 g
  • Ornn12 games
    —SoloQ: 51.5% · 355 g
  • Camille10 games
    —SoloQ: 48.9% · 403 g
  • Gnar10 games
    —SoloQ: 53.9% · 336 g
  • Sion10 games
    —SoloQ: 43.0% · 305 g
Jungle11 champions
  • Jarvan IV18 games
    —SoloQ: 52.6% · 445 g
  • Wukong13 games
    —SoloQ: 50.3% · 439 g
  • Xin Zhao12 games
    —SoloQ: 51.8% · 164 g
  • Vi9 games
    —SoloQ: 49.3% · 211 g
  • Shyvana8 games
    —SoloQ: 56.0% · 293 g
Mid10 champions
  • Ahri18 games
    —SoloQ: 50.6% · 650 g
  • Orianna11 games
    —SoloQ: 52.7% · 243 g
  • Syndra10 games
    —SoloQ: 50.1% · 659 g
  • Viktor10 games
    —SoloQ: 53.2% · 504 g
  • Hwei9 games
    —SoloQ: 52.7% · 319 g
ADC12 champions
  • Yunara23 games
    —SoloQ: 50.1% · 998 g
  • Caitlyn13 games
    —SoloQ: 52.2% · 714 g
  • Xayah10 games
    —SoloQ: 41.3% · 363 g
  • Jhin9 games
    —SoloQ: 50.6% · 1,005 g
  • Jinx9 games
    —SoloQ: 51.6% · 792 g
Support12 champions
  • Nautilus19 games
    —SoloQ: 51.3% · 707 g
  • Lulu13 games
    —SoloQ: 52.9% · 885 g
  • Leona12 games
    —SoloQ: 49.5% · 489 g
  • Nami11 games
    —SoloQ: 50.1% · 669 g
  • Rell11 games
    —SoloQ: 45.0% · 402 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,797 picks of 672,391ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments1.2%109 picks of 9,366ban 3.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

2.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.7%G133 games of 1,918
  • 2.8%G253 games of 1,918
  • 2.5%G3+16 games of 632
Once picked, the series moves on toIn G2, over 33 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.