Udyr
Patches 16.19 to 16.21 · EUWBans, presence and fearless: Udyr across all builds. Build, best results and matchups: the selected build.
- Pick
- 1.3%picked in 86 of 6,487 games
- Ban
- 3.0%99 bans over 3,246 games, against 1.1% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Jungle.DraftRunes
- How to play itPress the Attack, then Spear of Shojin, Experimental Hexplate, and Death's Dance: the most played build in soloQ.



- In a compTakes its kills in duels first: more duels than 87% of junglers.Duelist
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftPriority pick: taken in G1, burned afterwards.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.5%
- SoloQ
- 1.0%
- DraftBanned more often in amateur play
- Amateur
- 3.2%
- SoloQ
- 1.1%
- RunesConqueror instead of Press the Attack
- Amateur
- 62%
- SoloQ
- 44%
How to play it?
Press the Attack, then Spear of Shojin, Experimental Hexplate, and Death's Dance: the most played build in soloQ.
Spear of Shojin
Experimental Hexplate
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Takes its kills in duels first: more duels than 87% of junglers.
- Takes its kills in duelstop13%27% · junglers: 20%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Duelist
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Crowd control (CC)
- Invade
What it is not
- Little map pressure
- Few teamfights
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 56% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 52 of 100 among junglers+9 · median +6
- Gold at 20 min · rank 56 of 100 among junglers+87 · median +64
- Map pressure · rank 17 of 100 among junglers3.7 · median 4.7
- Absorbs damage · rank 70 of 100 among junglers1,023 · median 855
- Plays teamfights · rank 14 of 100 among junglers47% · median 52%
- Takes its kills in duels · rank 87 of 100 among junglers27% · median 20%
- Crowd control (CC) · rank 44 of 100 among junglers0.7 · median 0.7
- Team damage · rank 15 of 100 among junglers14% · median 17%
- Jungle farm · rank 81 of 100 among junglers69 · median 66
- Invade · rank 60 of 100 among junglers8% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Lulu5 games—SoloQ: 49.3% · 568 g
Ban it or pick it?
Priority pick: taken in G1, burned afterwards.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+1.0%6,843 picks of 672,396ban 1.1% · patches 16.19 to 16.21
- Amateur tournaments0.5%49 picks of 9,366ban 3.2% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
1.9% on 16.21Within the series
Fearless series only · as Jungle- 1.2%G123 games of 1,918
- 0.7%G213 games of 1,918
- 0.9%G3+6 games of 632
Not enough series yet: published from 30.

