Champion sheet · Jungle

Udyr

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Udyr across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
4.3%#132 of 173 champions
Pick
1.3%picked in 86 of 6,487 games
Ban
3.0%99 bans over 3,246 games, against 1.1% in soloQ
Win rate as Jungle55.1% between 45.2% and 64.5% over 69 gamesSoloQ 49.7%: no clear gap
Median length27.9 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.0%
    0.5% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.2%
    SoloQ
    1.1%
    3.2% ban rate in amateur play over 1,886 games, against 1.1% in soloQ over 129,307 games.
  • RunesConqueror instead of Press the Attack
    Amateur
    62%
    SoloQ
    44%
    Played in 62% of amateur games; soloQ sticks to Press the Attack (44%).
02 — How to play it

How to play it?

Press the Attack, then Spear of Shojin, Experimental Hexplate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack44% · 3,474
≠ Amateur: Conqueror instead of Press the Attack. 62% · 73 games
SpellsFlash + Smite96% · 7,643
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 34 games
Core (3 legendaries)12% · 484
12%of soloQ games
  1. Spear of Shojin
  2. Experimental Hexplate
  3. Death's Dance
Amateur: Liandry's Torment, Dead Man's Plate, Spirit Visage (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 87% of junglers.

  1. Takes its kills in duelstop13%27% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Invade

What it is not

  • Little map pressure
  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 56% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 52 of 100 among junglers+9 · median +6
  • Gold at 20 min · rank 56 of 100 among junglers+87 · median +64
  • Map pressure · rank 17 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 70 of 100 among junglers1,023 · median 855
  • Plays teamfights · rank 14 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 87 of 100 among junglers27% · median 20%
  • Crowd control (CC) · rank 44 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 15 of 100 among junglers14% · median 17%
  • Jungle farm · rank 81 of 100 among junglers69 · median 66
  • Invade · rank 60 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
  • Lulu5 games
    —SoloQ: 49.3% · 568 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%6,843 picks of 672,396ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments0.5%49 picks of 9,366ban 3.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.2%G123 games of 1,918
  • 0.7%G213 games of 1,918
  • 0.9%G3+6 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.