Syndra
Patches 16.19 to 16.21 · NA- Pick
- 22.2%picked in 588 of 2,644 games
- Ban
- 25.0%489 bans over 1,958 games, against 15.6% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.DraftLength
- How to play itArcane Comet, then Blackfire Torch, Cosmic Drive, and Rabadon's Deathcap: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 96% of ADC.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftPriority pick: taken in G1, burned afterwards.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftBanned more often in amateur play
- Amateur
- 26.9%
- SoloQ
- 15.6%
- LengthLonger games in amateur play
- Amateur
- 31.5 min
- SoloQ
- 28.6 min
How to play it?
Arcane Comet, then Blackfire Torch, Cosmic Drive, and Rabadon's Deathcap: the most played build in soloQ.
Blackfire Torch
Cosmic Drive
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 96% of ADC.
- Crowd control (CC)top4%1.4 · ADC: 0.6
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- CC
Like other ADC
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 56 in lane, 51 in mid game and 25 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 66% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 56 of 100 among ADC533 · median 525
- Damage in mid game · rank 51 of 100 among ADC917 · median 915
- Damage in late game · rank 25 of 100 among ADC1,308 · median 1,366
- Gold at 15 min · rank 38 of 100 among ADC-105 · median -54
- Gold at 20 min · rank 34 of 100 among ADC-268 · median -85
- Absorbs damage · rank 20 of 100 among ADC262 · median 361
- Plays teamfights · rank 31 of 100 among ADC54% · median 56%
- Takes its kills in duels · rank 47 of 100 among ADC18% · median 19%
- Lets allies carry kills · rank 80 of 100 among ADCrank 80 of 100
- Crowd control (CC) · rank 96 of 100 among ADC1.4 · median 0.6
- Team damage · rank 46 of 100 among ADC22% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Priority pick: taken in G1, burned afterwards.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.0%4,112 picks of 431,271ban 15.6% · patches 16.19 to 16.21
- Amateur tournaments1.1%39 picks of 3,686ban 26.9% · patches 16.19 to 16.21
- Pro0.4%8 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
37.4% on 16.21Within the series
Fearless series only · as ADC- 3.0%G122 games of 733
- 1.1%G28 games of 733
- 1.6%G3+5 games of 316
Not enough series yet: published from 30.

