Tournament presence · pick + ban
47.7%#2 of 173 champions
Pick
23.3%picked in 4,209 of 18,053 games
Ban
24.4%4,179 bans over 17,107 games, against 24.0% in soloQ
Win rate as Top48.0% between 42.8% and 53.2% over 246 gamesSoloQ 49.2%: no clear gap
Median length29.1 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    24.8%
    SoloQ
    24.0%
    24.8% ban rate in amateur play over 10,152 games, against 24.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.1 min
    Median of 29.1 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror78% · 3,940
Same in amateur play
SpellsFlash + Teleport63% · 3,159
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 94% · 33 games
Core (3 legendaries)36% · 483
36%of soloQ games
  1. Hextech Rocketbelt
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in mid game (rank 75).

  1. Its most marked traitDamage in mid gametop25%929 · top laners: 868

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 70 in lane, 75 in mid game and 58 in late game, out of 100 top laners.

639+40 vs 599
929+61 vs 868
1,105+26 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Sylastop laners

Gold vs. direct opponent

At 20 min, ahead of 67% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 70 of 100 among top laners639 · median 599
  • Damage in mid game · rank 75 of 100 among top laners929 · median 868
  • Damage in late game · rank 58 of 100 among top laners1,105 · median 1,079
  • Gold at 15 min · rank 74 of 100 among top laners+273 · median +119
  • Gold at 20 min · rank 67 of 100 among top laners+268 · median +100
  • Absorbs damage · rank 48 of 100 among top laners909 · median 970
  • Plays teamfights · rank 51 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 53 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 28 of 100 among top lanersrank 28 of 100
  • Crowd control (CC) · rank 65 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 66 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +17.1 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite63.3% · expected 46.2% · 30 g+17.1 ptSoloQ +6.2
Gnar53.7% · expected 48.9% · 41 g+4.8 ptSoloQ 0.0
Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Gnar41 games
    53.7%gap +4.8 ptsSoloQ: 49.9% · 461 g
  • Malphite30 games
    63.3%gap +17.1 ptsSoloQ: 54.0% · 843 g
  • Ambessa12 games
    —SoloQ: 46.1% · 89 g
  • Ornn11 games
    —SoloQ: 46.6% · 58 g
  • Shen8 games
    —SoloQ: 40.8% · 71 g
Jungle13 champions
  • Vi27 games
    —SoloQ: 47.1% · 174 g
  • Lee Sin24 games
    —SoloQ: 51.5% · 658 g
  • Wukong19 games
    —SoloQ: 49.2% · 122 g
  • Jarvan IV17 games
    —SoloQ: 48.6% · 173 g
  • Sejuani11 games
    —SoloQ: — · 28 g
Mid16 champions
  • Ahri26 games
    —SoloQ: 50.2% · 253 g
  • Viktor16 games
    —SoloQ: 50.2% · 261 g
  • Syndra13 games
    —SoloQ: 48.4% · 184 g
  • Vex13 games
    —SoloQ: 50.5% · 95 g
  • Yone12 games
    —SoloQ: 49.7% · 195 g
ADC17 champions
  • Ezreal27 games
    —SoloQ: 56.5% · 329 g
  • Caitlyn19 games
    —SoloQ: 48.7% · 275 g
  • Jinx18 games
    —SoloQ: 46.3% · 294 g
  • Kai'Sa17 games
    —SoloQ: 46.6% · 624 g
  • Xayah17 games
    —SoloQ: 43.1% · 197 g
Support15 champions
  • Seraphine29 games
    —SoloQ: 44.9% · 98 g
  • Thresh19 games
    —SoloQ: 51.3% · 384 g
  • Leona17 games
    —SoloQ: 49.1% · 218 g
  • Nautilus17 games
    —SoloQ: 49.6% · 365 g
  • Rakan17 games
    —SoloQ: 50.8% · 177 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,414 picks of 609,383ban 24.0% · patches 16.19 to 16.21
  • Amateur tournaments0.7%153 picks of 21,472ban 24.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

45.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.6%G165 games of 4,078
  • 1.5%G261 games of 4,080
  • 0.7%G3+12 games of 1,756
Once picked, the series moves on toIn G2, over 65 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.