Champion sheet · Support

Skarner

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
9.7%#81 of 173 champions
Pick
6.8%picked in 179 of 2,644 games
Ban
2.9%57 bans over 1,958 games, against 0.2% in soloQ
Win rate as Support— 2 wins over 4 games
Median length—soloQ 27.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Support.

  • DraftBanned more often in amateur play
    Amateur
    1.9%
    SoloQ
    0.2%
    1.9% ban rate in amateur play over 1,329 games, against 0.2% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Hail of Blades, then Titanic Hydra, Dead Man's Plate, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades58% · 460
Amateur: Aftershock, gap not settled
SpellsFlash + Ignite53% · 414
Same in amateur play
Core (3 legendaries)20% · 12
20%of soloQ games
  1. Titanic Hydra
  2. Dead Man's Plate
  3. Protoplasm Harness

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 90% of supports.

  1. Map pressuretop10%6.2 · supports: 4.5
  2. Takes its kills in duelstop10%27% · supports: 17%
  3. Team damagetop20%15% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other supports

  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 94 in lane, 92 in mid game and 77 in late game, out of 100 supports.

437+149 vs 288
605+264 vs 342
570+182 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Skarnersupports

Gold vs. direct opponent

At 20 min, ahead of 86% of supports against the direct opponent.

supports
6.2takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 94 of 100 among supports437 · median 288
  • Damage in mid game · rank 92 of 100 among supports605 · median 342
  • Damage in late game · rank 77 of 100 among supports570 · median 388
  • Gold at 15 min · rank 95 of 100 among supports+493 · median +105
  • Gold at 20 min · rank 86 of 100 among supports+579 · median +193
  • Map pressure · rank 90 of 100 among supports6.2 · median 4.5
  • Absorbs damage · rank 78 of 100 among supports728 · median 393
  • Plays teamfights · rank 15 of 100 among supports48% · median 54%
  • Takes its kills in duels · rank 90 of 100 among supports27% · median 17%
  • Lets allies carry kills · rank 10 of 100 among supportsrank 10 of 100
  • Crowd control (CC) · rank 61 of 100 among supports1.2 · median 1
  • Team damage · rank 80 of 100 among supports15% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%675 picks of 431,269ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.1%4 picks of 3,686ban 1.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.