Tournament presence · pick + ban
9.7%#81 of 173 champions
Pick
6.8%picked in 179 of 2,644 games
Ban
2.9%57 bans over 1,958 games, against 0.2% in soloQ
Win rate as Top— 15 wins over 26 games
Median length—soloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.2%
    0.4% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.9%
    SoloQ
    0.2%
    1.9% ban rate in amateur play over 1,329 games, against 0.2% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying57% · 443
Same in amateur play
SpellsFlash + Teleport55% · 423
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 61 games
Core (3 legendaries)6% · 9
6%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Spirit Visage
Amateur: Kaenic Rookern, Heartsteel, Sterak's Gage, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 90% of top laners.

  1. Plays teamfightstop10%58% · top laners: 53%
  2. Absorbs damagetop11%1,484 · top laners: 970
  3. Crowd control (CC)top12%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 83 in lane, 98 in mid game and 83 in late game, out of 100 top laners.

668+69 vs 599
1,059+191 vs 868
1,210+130 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Skarnertop laners

Gold vs. direct opponent

At 20 min, behind 80% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 83 of 100 among top laners668 · median 599
  • Damage in mid game · rank 98 of 100 among top laners1,059 · median 868
  • Damage in late game · rank 83 of 100 among top laners1,210 · median 1,079
  • Gold at 15 min · rank 17 of 100 among top laners-385 · median +119
  • Gold at 20 min · rank 20 of 100 among top laners-502 · median +100
  • Absorbs damage · rank 89 of 100 among top laners1,484 · median 970
  • Plays teamfights · rank 90 of 100 among top laners58% · median 53%
  • Takes its kills in duels · rank 14 of 100 among top laners23% · median 28%
  • Lets allies carry kills · rank 82 of 100 among top lanersrank 82 of 100
  • Crowd control (CC) · rank 88 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 40 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Syndra5 games
    —SoloQ: 54.8% · 31 g
ADC1 champion
  • Ezreal5 games
    —SoloQ: 44.7% · 38 g
Support1 champion
  • Karma5 games
    —SoloQ: 40.0% · 30 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%700 picks of 431,266ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.4%16 picks of 3,686ban 1.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.