Champion sheet · ADC

Samira

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
2.8%#152 of 173 champions
Pick
1.0%picked in 67 of 6,487 games
Ban
1.8%57 bans over 3,246 games, against 2.4% in soloQ
Win rate as ADC46.3% between 36.6% and 56.2% over 67 gamesSoloQ 48.9%: no clear gap
Median length28.3 minsoloQ 27.3 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.4%
    0.4% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.2%
    SoloQ
    2.4%
    1.2% ban rate in amateur play over 1,886 games, against 2.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    27.3 min
    Median of 28.3 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then The Collector, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror99% · 11,058
Same in amateur play
SpellsFlash + Barrier66% · 7,314
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 92 games
Core (3 legendaries)53% · 3,145
53%of soloQ games
  1. The Collector
  2. Infinity Edge
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 82% of ADC.

  1. Takes its kills in duelstop18%21% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist

Like other ADC

  • Damage in lane
  • Damage in late game
  • Plays teamfights
  • Team damage

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 36 in lane, 14 in mid game and 28 in late game, out of 100 ADC.

512-12 vs 525
821-95 vs 915
1,308-58 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SamiraADC

Gold vs. direct opponent

At 20 min, ahead of 83% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among ADC512 · median 525
  • Damage in mid game · rank 14 of 100 among ADC821 · median 915
  • Damage in late game · rank 28 of 100 among ADC1,308 · median 1,366
  • Gold at 15 min · rank 82 of 100 among ADC+259 · median -54
  • Gold at 20 min · rank 83 of 100 among ADC+333 · median -85
  • Absorbs damage · rank 86 of 100 among ADC474 · median 361
  • Plays teamfights · rank 67 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 82 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 5 of 100 among ADCrank 5 of 100
  • Crowd control (CC) · rank 15 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 55 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
Jungle4 champions
  • Wukong9 games
    —SoloQ: 41.0% · 483 g
  • Qiyana6 games
    —SoloQ: 46.7% · 529 g
  • Xin Zhao6 games
    —SoloQ: 45.1% · 153 g
  • Sylas5 games
    —SoloQ: 49.7% · 398 g
Mid3 champions
  • Syndra11 games
    —SoloQ: 49.0% · 526 g
  • Ahri5 games
    —SoloQ: 53.0% · 543 g
  • Orianna5 games
    —SoloQ: 48.5% · 204 g
ADC4 champions
  • Xayah9 games
    —SoloQ: 44.5% · 447 g
  • Ezreal7 games
    —SoloQ: 53.5% · 508 g
  • Yunara7 games
    —SoloQ: 48.8% · 926 g
  • Jinx6 games
    —SoloQ: 45.3% · 673 g
Support3 champions
  • Braum13 games
    —SoloQ: 46.1% · 590 g
  • Milio8 games
    —SoloQ: 50.0% · 298 g
  • Seraphine5 games
    —SoloQ: 52.6% · 213 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%9,609 picks of 672,399ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.4%39 picks of 9,366ban 1.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.6%G111 games of 1,918
  • 1.0%G220 games of 1,918
  • 1.3%G3+8 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.