Champion sheet · Support

Rell

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
17.5%#36 of 173 champions
Pick
11.0%picked in 716 of 6,487 games
Ban
6.5%211 bans over 3,246 games, against 1.9% in soloQ
Win rate as Support54.6% between 51.5% and 57.6% over 716 gamesSoloQ 52.0%: no clear gap
Median length28.7 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    5.6%
    SoloQ
    3.3%
    5.6% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.1%
    SoloQ
    1.9%
    6.1% ban rate in amateur play over 1,886 games, against 1.9% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.5 min
    Median of 28.7 min in amateur play, against 27.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Protoplasm Harness, Abyssal Mask, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock91% · 23,122
Same in amateur play
SpellsFlash + Heal45% · 11,416
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 83 games
Core (3 legendaries)— · 1
  1. Protoplasm Harness
  2. Abyssal Mask
  3. Randuin's Omen

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 93% of supports.

  1. Absorbs damagetop7%1,033 · supports: 393
  2. Plays teamfightstop10%58% · supports: 54%
  3. Map pressuretop21%5.2 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline
  • Teamfight

Like other supports

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 35 in mid game and 35 in late game, out of 100 supports.

209-79 vs 288
290-52 vs 342
350-37 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Rellsupports

Gold vs. direct opponent

At 20 min, behind 64% of supports against the direct opponent.

supports
5.2takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among supports209 · median 288
  • Damage in mid game · rank 35 of 100 among supports290 · median 342
  • Damage in late game · rank 35 of 100 among supports350 · median 388
  • Gold at 15 min · rank 36 of 100 among supports-21 · median +105
  • Gold at 20 min · rank 36 of 100 among supports-8 · median +193
  • Map pressure · rank 79 of 100 among supports5.2 · median 4.5
  • Absorbs damage · rank 93 of 100 among supports1,033 · median 393
  • Plays teamfights · rank 90 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 12 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 57 of 100 among supportsrank 57 of 100
  • Crowd control (CC) · rank 75 of 100 among supports1.3 · median 1
  • Team damage · rank 27 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Tristana in amateur play: +14.4 pts over 38 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante68.9% · expected 56.7% · 45 g+12.2 ptSoloQ +1.2
Sion63.6% · expected 53.2% · 44 g+10.4 ptSoloQ +4.4
Olaf52.9% · expected 46.0% · 34 g+6.9 ptSoloQ -2.5
Junglegap to expected
Sejuani68.8% · expected 58.8% · 32 g+10.0 ptSoloQ +1.6
Lee Sin53.3% · expected 47.7% · 30 g+5.6 ptSoloQ +0.9
Midgap to expected
Syndra61.6% · expected 53.8% · 73 g+7.9 ptSoloQ +2.0
ADCgap to expected
Tristana65.8% · expected 51.4% · 38 g+14.4 ptSoloQ -0.5
Caitlyn59.7% · expected 53.5% · 62 g+6.2 ptSoloQ +1.0
Yunara54.4% · expected 52.4% · 90 g+2.0 ptSoloQ -0.2
Ezreal57.1% · expected 55.8% · 49 g+1.4 ptSoloQ +3.4
Supportgap to expected
Karma59.5% · expected 56.6% · 42 g+2.9 ptSoloQ +0.9
Alistar55.8% · expected 54.2% · 52 g+1.6 ptSoloQ -2.5
Braum56.9% · expected 55.5% · 51 g+1.3 ptSoloQ +1.3

With

Topgap to expected
Sion66.7% · expected 56.0% · 30 g+10.7 ptSoloQ +2.3
K'Sante60.0% · expected 52.5% · 40 g+7.5 ptSoloQ -0.4
Ornn54.0% · expected 52.6% · 50 g+1.4 ptSoloQ +0.4
Junglegap to expected
Jarvan IV56.7% · expected 53.8% · 90 g+2.9 ptSoloQ +0.6
Wukong56.0% · expected 54.5% · 84 g+1.5 ptSoloQ -3.2
Vi58.0% · expected 55.0% · 50 g+3.0 ptSoloQ -0.3
Midgap to expected
Orianna63.8% · expected 54.6% · 58 g+9.2 ptSoloQ +3.0
Ahri54.3% · expected 54.0% · 70 g+0.3 ptSoloQ -1.1
ADCgap to expected
Miss Fortune59.6% · expected 51.7% · 57 g+7.9 ptSoloQ +0.7
Jhin65.1% · expected 57.2% · 43 g+8.0 ptSoloQ 0.0
Kai'Sa55.2% · expected 51.6% · 105 g+3.6 ptSoloQ -0.3
Yunara61.0% · expected 56.8% · 59 g+4.2 ptSoloQ +1.0
Tristana59.1% · expected 57.8% · 66 g+1.3 ptSoloQ -0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn59 games
    49.2%gap -7.4 ptsSoloQ: 50.7% · 687 g
  • K'Sante45 games
    68.9%gap +12.2 ptsSoloQ: 55.9% · 506 g
  • Sion44 games
    63.6%gap +10.4 ptsSoloQ: 56.9% · 469 g
  • Renekton39 games
    51.3%gap -0.3 ptsSoloQ: 53.9% · 731 g
  • Ambessa34 games
    26.5%gap -26.6 ptsSoloQ: 53.7% · 635 g
Jungle20 champions
  • Wukong90 games
    51.1%gap -3.6 ptsSoloQ: 47.8% · 936 g
  • Jarvan IV65 games
    53.8%gap -1.6 ptsSoloQ: 52.5% · 936 g
  • Vi59 games
    40.7%gap -13.5 ptsSoloQ: 56.4% · 383 g
  • Xin Zhao44 games
    54.5%gap -0.6 ptsSoloQ: 51.6% · 308 g
  • Skarner40 games
    55.0%gap -2.2 ptsSoloQ: 53.0% · 296 g
Mid19 champions
  • Viktor77 games
    51.9%gap -2.0 ptsSoloQ: 53.8% · 1,066 g
  • Syndra73 games
    61.6%gap +7.9 ptsSoloQ: 53.0% · 1,201 g
  • Ahri55 games
    50.9%gap -4.3 ptsSoloQ: 49.6% · 1,316 g
  • Orianna50 games
    50.0%gap -4.7 ptsSoloQ: 53.3% · 475 g
  • Hwei38 games
    50.0%gap -2.8 ptsSoloQ: 48.9% · 511 g
ADC18 champions
  • Yunara90 games
    54.4%gap +2.0 ptsSoloQ: 51.5% · 2,144 g
  • Caitlyn62 games
    59.7%gap +6.2 ptsSoloQ: 54.0% · 1,131 g
  • Jinx54 games
    55.6%gap -1.1 ptsSoloQ: 46.7% · 1,502 g
  • Kai'Sa54 games
    55.6%gap -2.0 ptsSoloQ: 53.9% · 1,877 g
  • Ezreal49 games
    57.1%gap +1.4 ptsSoloQ: 59.4% · 1,154 g
Support15 champions
  • Nautilus92 games
    50.0%gap -1.0 ptsSoloQ: 58.6% · 1,759 g
  • Lulu82 games
    57.3%gap -0.1 ptsSoloQ: 52.1% · 2,072 g
  • Alistar52 games
    55.8%gap +1.6 ptsSoloQ: 48.0% · 1,724 g
  • Braum51 games
    56.9%gap +1.3 ptsSoloQ: 51.5% · 1,032 g
  • Leona46 games
    56.5%gap -2.8 ptsSoloQ: 51.3% · 1,065 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,025 picks of 672,396ban 1.9% · patches 16.19 to 16.21
  • Amateur tournaments5.6%525 picks of 9,366ban 6.1% · patches 16.19 to 16.21
  • Pro5.4%118 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 10.9%G1210 games of 1,918
  • 12.1%G2233 games of 1,918
  • 12.2%G3+77 games of 632
Once picked, the series moves on toIn G2, over 210 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.