Tournament presence · pick + ban
6.4%#105 of 173 champions
Pick
2.8%picked in 181 of 6,486 games
Ban
3.6%116 bans over 3,246 games, against 10.4% in soloQ
Win rate as Top43.0% between 36.2% and 50.0% over 135 gamesSoloQ 49.8%: no clear gap
Median length28.4 minsoloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.5%
    0.8% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    10.4%
    2.0% ban rate in amateur play over 1,886 games, against 10.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    27.4 min
    Median of 28.4 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Trinity Force, Frozen Heart, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork85% · 10,147
Same in amateur play
SpellsFlash + Ghost40% · 4,719
Amateur: Ghost + Teleport (41%), gap not settled
SkillsQnot collected in soloQ
Amateur: 96% · 69 games
Core (3 legendaries)21% · 823
21%of soloQ games
  1. Trinity Force
  2. Frozen Heart
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 94% of top laners.

  1. Absorbs damagetop7%1,565 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Split-push

Like other top laners

  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 15 in lane, 91 in mid game and 77 in late game, out of 100 top laners.

537-62 vs 599
978+110 vs 868
1,171+92 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Nasustop laners

Gold vs. direct opponent

At 20 min, behind 73% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 15 of 100 among top laners537 · median 599
  • Damage in mid game · rank 91 of 100 among top laners978 · median 868
  • Damage in late game · rank 77 of 100 among top laners1,171 · median 1,079
  • Gold at 15 min · rank 16 of 100 among top laners-404 · median +119
  • Gold at 20 min · rank 28 of 100 among top laners-177 · median +100
  • Absorbs damage · rank 94 of 100 among top laners1,565 · median 970
  • Plays teamfights · rank 57 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 55 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 72 of 100 among top lanersrank 72 of 100
  • Crowd control (CC) · rank 40 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 59 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Gnar10 games
    —SoloQ: 52.7% · 277 g
  • Ornn9 games
    —SoloQ: 50.1% · 349 g
  • Ambessa8 games
    —SoloQ: 50.4% · 230 g
  • Malphite8 games
    —SoloQ: 50.2% · 466 g
  • Shen5 games
    —SoloQ: 48.3% · 238 g
Jungle8 champions
  • Jarvan IV17 games
    —SoloQ: 47.7% · 407 g
  • Sylas13 games
    —SoloQ: 48.6% · 451 g
  • Wukong9 games
    —SoloQ: 42.9% · 464 g
  • Vi8 games
    —SoloQ: 47.6% · 191 g
  • Lee Sin7 games
    —SoloQ: 50.2% · 592 g
Mid9 champions
  • Ahri11 games
    —SoloQ: 49.2% · 642 g
  • Viktor11 games
    —SoloQ: 47.4% · 496 g
  • Orianna8 games
    —SoloQ: 58.0% · 188 g
  • Aurora6 games
    —SoloQ: 48.1% · 214 g
  • Lissandra6 games
    —SoloQ: 48.8% · 248 g
ADC9 champions
  • Jinx18 games
    —SoloQ: 48.8% · 782 g
  • Yunara13 games
    —SoloQ: 49.2% · 1,026 g
  • Ashe10 games
    —SoloQ: 48.4% · 289 g
  • Caitlyn10 games
    —SoloQ: 52.2% · 609 g
  • Jhin10 games
    —SoloQ: 47.0% · 864 g
Support9 champions
  • Nautilus14 games
    —SoloQ: 50.5% · 657 g
  • Seraphine12 games
    —SoloQ: 48.5% · 299 g
  • Rakan9 games
    —SoloQ: 45.6% · 318 g
  • Braum7 games
    —SoloQ: 47.2% · 398 g
  • Lulu7 games
    —SoloQ: 51.2% · 928 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%9,959 picks of 672,391ban 10.4% · patches 16.19 to 16.21
  • Amateur tournaments0.8%71 picks of 9,366ban 2.0% · patches 16.19 to 16.21
  • Pro0.6%13 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.5%G128 games of 1,918
  • 2.1%G240 games of 1,918
  • 2.8%G3+18 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.