Nasus
Patches 16.19 to 16.21 · EUW- Pick
- 2.8%picked in 181 of 6,487 games
- Ban
- 3.6%116 bans over 3,246 games, against 10.4% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.Draft
- How to play itFleet Footwork, then Trinity Force, Spirit Visage, and Frozen Heart: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 97% of mid laners.FrontlineLets allies carrySplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.5%
- DraftBanned less often in amateur play
- Amateur
- 2.0%
- SoloQ
- 10.4%
Not enough games to judge: core.
How to play it?
Fleet Footwork, then Trinity Force, Spirit Visage, and Frozen Heart: the most played build in soloQ.
Trinity Force
Spirit Visage
Frozen Heart
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 97% of mid laners.
- Absorbs damagetop3%1,491 · mid laners: 489
- Lets allies carry killstop10%rank 90 of 100
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- Lets allies carry
- Split-push
Like other mid laners
- Damage in mid game
- Damage in late game
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- Little map pressure
- No poke
Damage / min by phase · at equal gold
Rank 13 in lane, 63 in mid game and 60 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 50% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 13 of 100 among mid laners473 · median 528
- Damage in mid game · rank 63 of 100 among mid laners942 · median 899
- Damage in late game · rank 60 of 100 among mid laners1,210 · median 1,179
- Gold at 15 min · rank 21 of 100 among mid laners-220 · median +25
- Gold at 20 min · rank 50 of 100 among mid laners+62 · median +71
- Map pressure · rank 21 of 100 among mid laners2.9 · median 3.2
- Absorbs damage · rank 97 of 100 among mid laners1,491 · median 489
- Plays teamfights · rank 51 of 100 among mid laners55% · median 55%
- Takes its kills in duels · rank 71 of 100 among mid laners26% · median 23%
- Lets allies carry kills · rank 90 of 100 among mid lanersrank 90 of 100
- Crowd control (CC) · rank 41 of 100 among mid laners0.6 · median 0.7
- Team damage · rank 44 of 100 among mid laners20% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.5%3,178 picks of 672,394ban 10.4% · patches 16.19 to 16.21
- Amateur tournaments0.1%14 picks of 9,366ban 2.0% · patches 16.19 to 16.21
- Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
8.0% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

